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Any way to get texture manager to work with Octane

Posted: Wed Oct 22, 2014 8:20 pm
by rodross
Is there any possible way that we might be able to get the textures in our octane projects to show up in the texture manager? If there is a missing texture, I have to look through all of the materials to find it. Once in an image texture, they do not show up in texture manager. They show up in project info>textures in the attribute manager, but trying to replace them says "texture was replaced 0 times". I would love you forever if we could get a remedy for this.

Re: Any way to get texture manager to work with Octane

Posted: Wed Oct 22, 2014 9:09 pm
by aoktar
Do you mean this interface?

Re: Any way to get texture manager to work with Octane

Posted: Wed Oct 22, 2014 9:12 pm
by rodross
That's the one I can actually see them in, the project info, yes. But replacing them does not work.

The main way that would be best is to be able to use the actual new texture manager that Maxon put in 1 or 2 versions ago. Window>Texture Manager, but textures don't show up at all in there.

Re: Any way to get texture manager to work with Octane

Posted: Wed Oct 22, 2014 9:15 pm
by aoktar
i'll check it but i don't wanna force the things so much. Because i spend much time on and every tweak can cause another problems.

Re: Any way to get texture manager to work with Octane

Posted: Wed Oct 22, 2014 9:18 pm
by rodross
I understand, but searching for missing textures in every channel of every material can make for a pretty bad experience. I use xrefs a lot, and sometimes 100+ materials in one scene. So if a texture is missing, I'll have to spend an hour+ trying to find where I used it.

If you can figure it out, awesome! If you can't, then you can't.

Re: Any way to get texture manager to work with Octane

Posted: Wed Oct 22, 2014 9:42 pm
by aoktar
this tweak can cause corruption on Teamrender, collect scenes, mat previews, etc.. And need much time to be sure it's ok, need many tests to check everythings. I'll check it but no promise. Maybe later than a stabile release

Re: Any way to get texture manager to work with Octane

Posted: Thu Oct 23, 2014 11:54 am
by rodross
Thank you for looking into it :)

Re: Any way to get texture manager to work with Octane

Posted: Thu Oct 23, 2014 12:28 pm
by aoktar
in 2.11.2, i could improve replacing. But texture manager is not working, you can do it in old "project info->textures "

Re: Any way to get texture manager to work with Octane

Posted: Thu Oct 23, 2014 12:38 pm
by rodross
I would be perfectly happy with either, so if you can get it working in the old texture manager (project info) that would be a huge help.

Re: Any way to get texture manager to work with Octane

Posted: Thu Oct 23, 2014 1:59 pm
by rodross
We're going to mention it on the beta forum for C4D and get a dialogue started with Maxon's developers to see if we can't get the SDK improved for 3rd party devs like you and even Stefan with Vray. Is the SDK the limitation? Or is it just the way Octane is integrated?