Page 1 of 1

OctaneRender™ for Blender 2.06 - 6.3 Win [OBSOLETE]

Posted: Wed Oct 22, 2014 1:52 am
by JimStar
OctaneRender™ for Blender plugin. Windows x64 version.


The bundle consists from two parts:
1. OctaneRender™ Server
2. Blender - OctaneRender™ edition.

The first part (server) should be run on the same computer as the second one. To stop the server - just right-click its icon in the tray.
After the server is run - you can start rendering (or open a rendered view) from inside Blender. Before the very first rendering you should fill in the server address (only 127.0.0.1 at the time), login and password (your license key info) to activate the server. After the first rendering the server will remember this activation info, and you will not need to enter it again.

You should use only OctaneRender materials inside Blender scenes - the plugin knows nothing about Blender specific materials and textures (about any Blender nodes, generally speaking).


FIXES AND NEW FEATURES SINCE LAST RELEASE
  • Switched to Blender 2.72
  • A lot of fixes and improvements

After starting OctaneServer it will take some time before the LiveDB tree and LiveDB material previews will be available from Blender - as OctaneServer caches the LiveDB data from remote server right after starting. But only the materials groups tree will be re-cached every time after server start, LiveDB material preview images will be cached only once - so only the very first OctaneServer start will need some more time before LiveDB tree will be available in Blender.


DOWNLOAD (both distributives must be reinstalled, they depend on each other)

Blender Octane Edition - 6.3 (2.72) (65.1MB autoinstaller file)
Octane Server - 2.06 - 6.3 (8.9MB autoinstaller file)

DEMO is available. Use the same Octane edition of Blender for DEMO version of OctaneServer.

Octane Server DEMO - 2.06 - 6.3 (8.0MB autoinstaller file)

Re: OctaneRender™ for Blender 2.06 - 6.3 Win [CURRENT]

Posted: Wed Oct 22, 2014 6:40 am
by aLeXXtoR
Right on time! Thanks, JimStar!

Re: OctaneRender™ for Blender 2.06 - 6.3 Win [CURRENT]

Posted: Wed Oct 22, 2014 8:52 am
by Garquitectos
Many thanks!!!

Re: OctaneRender™ for Blender 2.06 - 6.3 Win [CURRENT]

Posted: Wed Oct 22, 2014 9:46 am
by voon
You cleaned up the node selection menus ... wheeee. Thanks much!

Re: OctaneRender™ for Blender 2.06 - 6.3 Win [CURRENT]

Posted: Wed Oct 22, 2014 6:31 pm
by ephdot
Jim-

Thank you for the update. Some of the 2.x features should come in handy for my next project.

With regards to the revised/new features, are there plans to update the online manual for the plug-in? I know that you're busy supporting the plug-ins and I do not want to disrupt your efforts to stay current with that task. I can usually sort out what I need. I just like to have a manual as a reference to save time in doing so.

Re: OctaneRender™ for Blender 2.06 - 6.3 Win [CURRENT]

Posted: Wed Oct 22, 2014 6:31 pm
by 00Ghz
Yep, no more extra stuff is so nice :D

Jim could you split up the texture node list into multiple items like in standalone. I have to do quite a bit of scrolling now when they are cramped in one menu. :)

How is progress going on that motion blur feature?

Re: OctaneRender™ for Blender 2.06 - 6.3 Win [CURRENT]

Posted: Wed Oct 22, 2014 7:11 pm
by aLeXXtoR
I get a weird result when I export the scene to alembic: instead of this (exported with the previous version of the plugin) I get this. All meshes are "movable proxies".
I had to roll back to the previous version. :(

Re: OctaneRender™ for Blender 2.06 - 6.3 Win [CURRENT]

Posted: Wed Oct 22, 2014 7:23 pm
by JimStar
aLeXXtoR wrote:I get a weird result when I export the scene to alembic(
Could you give me the scene?

Re: OctaneRender™ for Blender 2.06 - 6.3 Win [CURRENT]

Posted: Thu Oct 23, 2014 3:22 am
by Elonius
Wow! Excellent update. Thanks JimStar! Also I am curious, will subsampling in the viewport be available in the future?

Re: OctaneRender™ for Blender 2.06 - 6.3 Win [OBSOLETE]

Posted: Thu Oct 23, 2014 4:10 am
by JimStar
Next version HERE.