Octane toolbox script
Posted: Fri Oct 17, 2014 7:46 pm
A toolbox for things in octane render I'm using constantly..
- undo is not implemented so be careful
- some buttons maybe do not work, I'm using it like this for a long time and no probs so far, only releasing it now since somone might find it usefull as I did, and maybe get some feedback on how it's working out for others
works on 3ds max 2012 and up so far, ain't to pretty, and no collapsable menus, might take up screen space (I work on 2 monitor setups..), but I've found it pretty useful, copied it inside script/startup so it loads with max
..usage> drag the script file to 3d nax viewport.. or copy to script/startup to start it each time max starts
- selected to diffuse + wirecolor uses the object color information and sets that to the octane diffuse material, etc.. I think it is self explantory
- helps a lot when I open an empty scene and need to add basic stuff, shaders with at least some colors, quickly adding a daylight, setting environment color, switching renderer to octane (for when you use zbrush GoZ - which always switches to defualt mentalray) - saves a bunch of clicks when experimenting and want a quick feedback..
- the random material and gradients part was derived from other scripts and online resources, and all credits are in there somewhere.. but basically you can use those original scripts that change the wirecolor and just convert to octane material with this one..
- gradients need to be select manually from 1st to last one if you want to work it correctly, random color is based on gradient colors, and gradient is interactive (be careful not to to use on to many objects, might slow it down)
- accidental feature, if you convert to edit poly, and then select a face, you should be able to add different materials to a single object
- the backdrop is a chamferbox with deleted faces, so you can manipulate the chamferbox from the stack - that's just a quick fix - there's a syke plugin script available on scriptspot which creates a backdrop..
.....
- there were some functions that stopped working, that worked in previous versions, like adding a RGBnode or noise texture, or any other texture to a shader - not sure how to do that anymore, standard ways do not apply, what is shown in the listener does not work when ran from script
- as I would like to add noise and other textures from the script buttons such as bump or specular or emmision - like the interactive bump slider that worked before, now I left it there in case I find out how to work it again
- (or setting up HDRI quicker - so far I only add the texture environment texture to the environment settings, that helps speed things up )..
- so if someone can help me with that, that would be great
........
note> on max 2015 the Select sun doesn't work until you unfreeze the octane daylight..
- also don't change the daylight name, the "Select sun" button depends on the default object name (the variable didn't stick for some reason..)
give me plus or something at the scriptspot page where you can download also.. I'll try and also upload updates there:
http://www.scriptspot.com/3ds-max/scrip ... er-toolbox
- undo is not implemented so be careful
- some buttons maybe do not work, I'm using it like this for a long time and no probs so far, only releasing it now since somone might find it usefull as I did, and maybe get some feedback on how it's working out for others
works on 3ds max 2012 and up so far, ain't to pretty, and no collapsable menus, might take up screen space (I work on 2 monitor setups..), but I've found it pretty useful, copied it inside script/startup so it loads with max
..usage> drag the script file to 3d nax viewport.. or copy to script/startup to start it each time max starts
- selected to diffuse + wirecolor uses the object color information and sets that to the octane diffuse material, etc.. I think it is self explantory
- helps a lot when I open an empty scene and need to add basic stuff, shaders with at least some colors, quickly adding a daylight, setting environment color, switching renderer to octane (for when you use zbrush GoZ - which always switches to defualt mentalray) - saves a bunch of clicks when experimenting and want a quick feedback..
- the random material and gradients part was derived from other scripts and online resources, and all credits are in there somewhere.. but basically you can use those original scripts that change the wirecolor and just convert to octane material with this one..
- gradients need to be select manually from 1st to last one if you want to work it correctly, random color is based on gradient colors, and gradient is interactive (be careful not to to use on to many objects, might slow it down)
- accidental feature, if you convert to edit poly, and then select a face, you should be able to add different materials to a single object
- the backdrop is a chamferbox with deleted faces, so you can manipulate the chamferbox from the stack - that's just a quick fix - there's a syke plugin script available on scriptspot which creates a backdrop..
.....
- there were some functions that stopped working, that worked in previous versions, like adding a RGBnode or noise texture, or any other texture to a shader - not sure how to do that anymore, standard ways do not apply, what is shown in the listener does not work when ran from script
- as I would like to add noise and other textures from the script buttons such as bump or specular or emmision - like the interactive bump slider that worked before, now I left it there in case I find out how to work it again
- (or setting up HDRI quicker - so far I only add the texture environment texture to the environment settings, that helps speed things up )..
- so if someone can help me with that, that would be great
........
note> on max 2015 the Select sun doesn't work until you unfreeze the octane daylight..
- also don't change the daylight name, the "Select sun" button depends on the default object name (the variable didn't stick for some reason..)
give me plus or something at the scriptspot page where you can download also.. I'll try and also upload updates there:
http://www.scriptspot.com/3ds-max/scrip ... er-toolbox