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Grass Generated during rendering

Posted: Thu Oct 16, 2014 9:51 pm
by coilbook
we use a lot of grass and it looks like it is the biggest time killer. We have about 2.3 million objects of grass in camera view only iToo forest and it takes 50 seconds to load the whole scene to the memory every frame plus once render almost done it stops at the end and you have to wait another 15-20 seconds to get to the next frame.
It take total 2 minutes to render one frame and 1 minute goes just to load that grass. Would be nice to have some kind of quick grass that octane can generate like displacement similar to Vray grass generator

Re: Grass Generated during rendering

Posted: Thu Oct 16, 2014 9:54 pm
by coilbook
we just did tested and found out that if you render around 1000 samples per frame it takes 1:54
if you render 1500 it takes 1:48
The reason is 1500 is faster than 1000 because when we render at 1000 samples renderer stops at the end for 10-20 seconds before it gets to the next frame and 1500 it does not. I dont know if network renderer unloads something at the end Strange

or maybe by the time 2nd network PC kicks in renderer is already done