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Zdepth - specular material
Posted: Tue Oct 14, 2014 6:07 am
by Goldisart
are there other ways to solve this problem = no photoshop
Re: Zdepth - specular material
Posted: Tue Oct 14, 2014 7:35 am
by glimpse
sorry, but what's the problem here? =)
Re: Zdepth - specular material
Posted: Tue Oct 14, 2014 7:48 am
by Goldisart
glimpse wrote:sorry, but what's the problem here? =)
standard zdepth does not work inside the glass
Re: Zdepth - specular material
Posted: Wed Oct 15, 2014 1:20 am
by akira
Hi
You can try Tik Quick Passes, it's a free macro script:
http://www.scriptspot.com/3ds-max/scripts/quick-passes
And render using scanline or mental ray with standard materials.
still needs ps to invert the result anyways
Re: Zdepth - specular material
Posted: Wed Oct 15, 2014 5:36 am
by Goldisart
hi - akira
it was even easier ...
focus type autofocus to Target Focus =//// there is no need to do passes for compose
Re: Zdepth - specular material
Posted: Wed Oct 15, 2014 7:07 am
by suvakas
Really?
Suv
Re: Zdepth - specular material
Posted: Wed Oct 15, 2014 8:47 pm
by Karba
Goldisart wrote:hi - akira
it was even easier ...
focus type autofocus to Target Focus =//// there is no need to do passes for compose
Are you trying to use depth channel only because you can' get proper focus?

Re: Zdepth - specular material
Posted: Wed Oct 15, 2014 9:22 pm
by glimpse
Goldisart wrote:glimpse wrote:sorry, but what's the problem here? =)
standard zdepth does not work inside the glass
& it shloudn't, cos it is based on geometry
(it doesn't take reflectivity & reflectivity into account)
if You want proper depth use in camera inside OR =)