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Edge weight & ngons supported?
Posted: Mon Oct 13, 2014 9:34 am
by Battery555
Hi Pual, as stated in the title, is ngon or edge weight supported by octane? Additionally, is octane fur or hair similar to modo or supported by modo hair guide? Sorry for the dumb question. I'm fairly new to modo. Many thanks.
Re: Edge weight & ngons supported?
Posted: Mon Oct 13, 2014 10:02 am
by face_off
Hi
is ngon or edge weight supported by octane?
Ngon - yes....Octane is happy with any-sided polygons. Edge weights - not completely sure what you mean here....but the plugin will take the vertex positions from the edges as seen in the Modo preview/render window (so I assume "yes" they are supported).
Additionally, is octane fur or hair similar to modo or supported by modo hair guide?
Yes, Octane 2 works nicely with Modo hair guides. For the Modo fur shader - you convert to hair strands first.
http://render.otoy.com/manuals/Modo/?page_id=977. There will be some changes in a month or two which will see even better support for the Modo fur shader.
Paul
Re: Edge weight & ngons supported?
Posted: Mon Oct 13, 2014 1:39 pm
by Battery555
Thanks for the reply Paul. The edge weights I'm referring to is the creases caused by edge weights without the additional polygons in sub-patch mode. As such will octane respect the creases? For ngons, if I create a letter O with ngons. Will the drilled hole in the letter O be shown properly? Apparently Octane for lightwave will give you funny result when objects modelled with ngons.
Re: Edge weight & ngons supported?
Posted: Mon Oct 13, 2014 9:25 pm
by face_off
The edge weights I'm referring to is the creases caused by edge weights without the additional polygons in sub-patch mode. As such will octane respect the creases? For ngons, if I create a letter O with ngons. Will the drilled hole in the letter O be shown properly? Apparently Octane for lightwave will give you funny result when objects modelled with ngons.
I'm unsure hon ow this will be handled. If you own the plugin - try it. If not, send me (paul at physicalc-software dot com) a sample scene with the above features and I will try it and show you the result. Alternatively, try the demo version of the plugin.
Paul
Re: Edge weight & ngons supported?
Posted: Wed Oct 15, 2014 4:27 am
by Battery555
Hi Paul, I tried edge weight on catmull-clark object in LW octane plugin. And it works perfectly. I'm keen to try it on modo demo version but I couldn't find a MAC demo here. Could you point me to the download page? Thanks!
Re: Edge weight & ngons supported?
Posted: Wed Oct 15, 2014 4:36 am
by face_off
Hi Paul, I tried edge weight on catmull-clark object in LW octane plugin. And it works perfectly. I'm keen to try it on modo demo version but I couldn't find a MAC demo here. Could you point me to the download page? Thanks!
Hi - there is not currently an OSX DEMO version of the plugin. It will probably be some time before I can build a demo version, because the current plugin code is aligned to Octane 2.11.1, and there is no demo version of that release yet. I suggest either trying the Windows demo, or sending me the lxo. Sorry I cannot be more help. You can see some of the CC functionality here....
http://render.otoy.com/manuals/Modo/?page_id=977.
Paul
Re: Edge weight & ngons supported?
Posted: Wed Oct 15, 2014 9:33 am
by Battery555
No worries Paul.
Is the paid version for MAC is up to date with the Windows?
Re: Edge weight & ngons supported?
Posted: Wed Oct 15, 2014 9:39 am
by Battery555
Sorry, my bad. The MAC is a little lack behind Windows. Just saw the test realise on the sticky. Cheers!
Re: Edge weight & ngons supported?
Posted: Wed Oct 15, 2014 10:12 am
by face_off
Is the paid version for MAC is up to date with the Windows?
The OSX commercial version is updated whenever I get a bug-free Windows version. So it is probably updated about once every fortnight, so it is still reasonably current. I will be posting a new OSX version tomorrow which match the current Windows version.
Paul
Re: Edge weight & ngons supported?
Posted: Thu Oct 16, 2014 12:46 am
by Battery555
Thanks for the info. Appreciated your replies.