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enhance wireframe kernel: possible?

Posted: Fri Oct 10, 2014 10:30 am
by happymilk
Hi juanjo
The wireframe infochannel kernel seems better than before. Now i can see the edges of the compenetrated objects. Great feature.
But i would like to not see the edge of the objects' triangles.
Is it possible to have an option to render only the edges that exceed a certain angle? It's similar to smoothing parameter in my mind

Thanks
Mirko

Re: enhance wireframe kernel: possible?

Posted: Fri Oct 10, 2014 10:35 am
by juanjgon
happymilk wrote:Hi juanjo
The wireframe infochannel kernel seems better than before. Now i can see the edges of the compenetrated objects. Great feature.
But i would like to not see the edge of the objects' triangles.
Is it possible to have an option to render only the edges that exceed a certain angle? It's similar to smoothing parameter in my mind

Thanks
Mirko
Nope, sorry, this is a feature that Octane should support to add it to the plugins.

-Juanjo

Re: enhance wireframe kernel: possible?

Posted: Fri Oct 10, 2014 11:17 am
by abstrax
happymilk wrote:Hi juanjo
The wireframe infochannel kernel seems better than before. Now i can see the edges of the compenetrated objects. Great feature.
But i would like to not see the edge of the objects' triangles.
Is it possible to have an option to render only the edges that exceed a certain angle? It's similar to smoothing parameter in my mind

Thanks
Mirko
I think it can be done by comparing the primitive normals. We will put it on our to-do list.

Re: enhance wireframe kernel: possible?

Posted: Fri Oct 10, 2014 11:26 am
by juanjgon
abstrax wrote:
happymilk wrote:Hi juanjo
The wireframe infochannel kernel seems better than before. Now i can see the edges of the compenetrated objects. Great feature.
But i would like to not see the edge of the objects' triangles.
Is it possible to have an option to render only the edges that exceed a certain angle? It's similar to smoothing parameter in my mind

Thanks
Mirko
I think it can be done by comparing the primitive normals. We will put it on our to-do list.
Thanks. Could be great think about a NPR shader for Octane. I don't know any GPU NPR renderer, and could be great get this kind of images in near real time ;)
https://www.google.es/search?q=cinema+4 ... d=0CCMQsAQ

-Juanjo

Re: enhance wireframe kernel: possible?

Posted: Fri Oct 10, 2014 11:33 am
by happymilk
abstrax wrote: I think it can be done by comparing the primitive normals. We will put it on our to-do list.
Great! a GPU NPR render it would be a dream! :D

Re: enhance wireframe kernel: possible?

Posted: Fri Oct 10, 2014 7:04 pm
by acc24ex
that would be great, at least have a really CAD like look, for making basic sketches .. add some postprocessing options to the info kernel.. it could easily become a new render kernel

- wireframe is OK, but with those triangles not that nice looking..

Re: enhance wireframe kernel: possible?

Posted: Sun Oct 26, 2014 9:52 am
by 3dworks
+ 1

Re: enhance wireframe kernel: possible?

Posted: Sun Oct 26, 2014 11:18 pm
by adkkda
+1 here too !