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Dynamic parenting

Posted: Fri Oct 10, 2014 12:51 am
by lightboy
Does dynamic parenting work in Octane? if so how?
Thanks
Keith

Re: Dynamic parenting

Posted: Fri Oct 10, 2014 2:08 am
by face_off
Hi Keith - I'm not sure what you mean by "dynamic parenting" - sorry.

Re: Dynamic parenting

Posted: Fri Oct 10, 2014 2:25 am
by lightboy
Hi Paul
Just got it working.
I just got a big gotcha that was driving me crazy as I was not getting any animation except the camera motion as the "live geometry update" was not checked.
I think this should be on by default as I forgot about it and it caused me to waste a huge amount of time.
Dynamic parenting is when you have an object parented to a locator then at a certain frame the object that is parented to say locator 1 is then handed off to locator 2 so the object now gets it's motion from the 2nd locator.
Thanks
Keith

Re: Dynamic parenting

Posted: Fri Oct 10, 2014 4:23 am
by face_off
I just got a big gotcha that was driving me crazy as I was not getting any animation except the camera motion as the "live geometry update" was not checked.
This is a bug, and I will push through a fix for it when I work out that problem. In the meantime, you can also "octane.command exportAlembic" which does transform the mesh items correctly even if "Live Geometry Update" is not ticked.

Paul