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Maximum Emitters per scene?

Posted: Thu Oct 09, 2014 3:52 pm
by SciFiFunk
Hi

I guess I'm really starting to get down to the nitty gritty of making a complex animation with Octane.

I am currently stumped on this one. If I merge in 3x emitters (seperate shaders in Carrara) with an existing scene that already has a number of emitters, then my merged in ones don't show.

If I remove the objects holding the existing emitters then new ones show. See pics below.
The dark one is showing the existing emitters on the back wall (nice built-in bokeh blur btw), the lighter one with the existing emitter objects removed shows the merged in emitters shining brightly.

I'm confused!

Re: Maximum Emitters per scene?

Posted: Fri Oct 10, 2014 11:00 pm
by orion_uk
Hi Sci Fi funk,
i will try this tomo but as a quck fix could you not just use instances of the mesh light and apply the same shader to them all?

Re: Maximum Emitters per scene?

Posted: Sat Oct 11, 2014 8:24 am
by SciFiFunk
orion_uk wrote:Hi Sci Fi funk,
i will try this tomo but as a quck fix could you not just use instances of the mesh light and apply the same shader to them all?
In fact there are only 5 emitters in this scene. 2 on the wall (instanced) and 3 planes created from a cube shinning on the main character as a 3 point lighting rig. They use separate colours so can't be reduced any further.

Cheers!