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integrate the "point at" function in Octane plugin
Posted: Tue Oct 07, 2014 1:20 pm
by Andygraph3D
the octane plugin for poser dont read the "point at" fuction very usefull about character animation
is possible integrate it in the next update ?
Re: integrate the "point at" function in Octane plugin
Posted: Tue Oct 07, 2014 10:32 pm
by face_off
I just did a quick test, and it appears to work OK for me. Can you give some more details and screenshots of what if not working for you? Have you got "Refresh Geometry Each Frame" ticked?
Paul
Re: integrate the "point at" function in Octane plugin
Posted: Wed Oct 08, 2014 7:10 am
by Andygraph3D
the "point at" fuction work only if a make refresh scene manual mode in auto refresh don't work
check you if the problem is only on 32 bit version plugin ...
Re: integrate the "point at" function in Octane plugin
Posted: Wed Oct 08, 2014 10:37 am
by face_off
Yes - you must manually refresh each frame change - since Poser does not send a "geometry changed" event when a "Point At" prop/actor has changed.
When rendering an animation, tick the "Refresh Scene Each Frame" checkbox and it will render correctly.
Paul
Re: integrate the "point at" function in Octane plugin
Posted: Wed Oct 08, 2014 10:54 am
by Andygraph3D
Refresh Scene Each Frame fuction can slow down the render ..
is it possible add a feature for refresh only the mesh checked ?
Re: integrate the "point at" function in Octane plugin
Posted: Wed Oct 08, 2014 12:35 pm
by face_off
Refresh Scene Each Frame fuction can slow down the render ..
is it possible add a feature for refresh only the mesh checked ?
The mesh vertices are changing - so ticking Refresh Scene Each Frame" is required.
Paul
Re: integrate the "point at" function in Octane plugin
Posted: Wed Oct 08, 2014 9:02 pm
by Andygraph3D
Many thx Paul!
