Textures getting lost: Revit / Max / Octane
Posted: Fri Nov 05, 2010 6:36 am
Finally I seem to be able to get my model from Revit into 3dsMax: it becomes a 250MB Max file. The materials seem to transfer over, although there are some visual anomalies.
But if I try to send the model to Octane, the materials are scrambled and only about 7 are transferred. So my windows and wall are now the same material, for example. They have obscure names like "wire0000000" that don't relate to the names in Revit or in 3dsMax best I can tell.
Unfortunately I don't know 3Ds Max at all well: I don't know how to replace or otherwise manipulate the materials. But I would have thought that if the materials are represented correctly in 3Ds Max, they should pass into Octane correctly. But looking at the output from the exporter, it's clear that it's not finding or processing the materials correctly.
So I think the problem is between 3Ds Max and the exporter.
Any ideas? I'm using the student version of 3Ds Max, which doesn't seem to have Mental Ray installed. It's 2011x64.
tim
But if I try to send the model to Octane, the materials are scrambled and only about 7 are transferred. So my windows and wall are now the same material, for example. They have obscure names like "wire0000000" that don't relate to the names in Revit or in 3dsMax best I can tell.
Unfortunately I don't know 3Ds Max at all well: I don't know how to replace or otherwise manipulate the materials. But I would have thought that if the materials are represented correctly in 3Ds Max, they should pass into Octane correctly. But looking at the output from the exporter, it's clear that it's not finding or processing the materials correctly.
So I think the problem is between 3Ds Max and the exporter.
Any ideas? I'm using the student version of 3Ds Max, which doesn't seem to have Mental Ray installed. It's 2011x64.
tim