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2.1 stops rendering in OCtane Preview

Posted: Thu Oct 02, 2014 6:18 pm
by coilbook
I noticed sometimes in Octane Preview samples just stop and rendering stops sometimes it stops at 8/1500 sometimes 1024/1500 Render itself works fine

Re: 2.1 stops rendering in OCtane Preview

Posted: Thu Oct 02, 2014 7:36 pm
by Karba
coilbook wrote:I noticed sometimes in Octane Preview samples just stop and rendering stops sometimes it stops at 8/1500 sometimes 1024/1500 Render itself works fine
You have to solve your hardware issue.

Re: 2.1 stops rendering in OCtane Preview

Posted: Thu Oct 02, 2014 8:42 pm
by coilbook
Karba wrote:
coilbook wrote:I noticed sometimes in Octane Preview samples just stop and rendering stops sometimes it stops at 8/1500 sometimes 1024/1500 Render itself works fine
You have to solve your hardware issue.
thanks Karba I thought this one something else

Re: 2.1 stops rendering in OCtane Preview

Posted: Thu Oct 02, 2014 10:09 pm
by coilbook
Karba wrote:
coilbook wrote:I noticed sometimes in Octane Preview samples just stop and rendering stops sometimes it stops at 8/1500 sometimes 1024/1500 Render itself works fine
You have to solve your hardware issue.
Hi Karba I removed my faulty card but Octane Viewport still freezes. It happens if I open octane viewport, select focus picker, click somewhere on the screen; after that If I enable coherent check box then click on the octane viewport again with the focus picker samples per second just freeze but all video cards keep working at full speed like they are still rendering. Please see short video I attached. I never had this problem until 2.1
Maybe it is still fresh release
Thanks

Re: 2.1 stops rendering in OCtane Preview

Posted: Thu Oct 02, 2014 10:23 pm
by Karba
coilbook wrote:
Karba wrote:
coilbook wrote:I noticed sometimes in Octane Preview samples just stop and rendering stops sometimes it stops at 8/1500 sometimes 1024/1500 Render itself works fine
You have to solve your hardware issue.
Hi Karba I removed my faulty card but Octane Viewport still freezes. It happens if I open octane viewport, select focus picker, click somewhere on the screen; after that If I enable coherent check box then click on the octane viewport again with the focus picker samples per second just freeze but all video cards keep working at full speed like they are still rendering. Please see short video I attached. I never had this problem until 2.1
Maybe it is still fresh release
Thanks
I did as you said, can't reproduce it unfortunately.
Does error log say anything?

Re: 2.1 stops rendering in OCtane Preview

Posted: Thu Oct 02, 2014 11:47 pm
by coilbook
I did as you said, can't reproduce it unfortunately.
Does error log say anything?[/quote]

lol now it works. sometimes it does sometimes it does not. I attached a log file

Re: 2.1 stops rendering in OCtane Preview

Posted: Thu Oct 02, 2014 11:58 pm
by Karba
coilbook wrote: lol now it works. sometimes it does sometimes it does not. I attached a log file
do you use octane network render?

Re: 2.1 stops rendering in OCtane Preview

Posted: Fri Oct 03, 2014 12:02 am
by coilbook
Karba wrote:
coilbook wrote: lol now it works. sometimes it does sometimes it does not. I attached a log file
do you use octane network render?
yes. I even use all GPUs for octane preview. maybe i should disable network for octane preview

Re: 2.1 stops rendering in OCtane Preview

Posted: Fri Oct 03, 2014 12:04 am
by Karba
coilbook wrote:
Karba wrote:
coilbook wrote: lol now it works. sometimes it does sometimes it does not. I attached a log file
do you use octane network render?
yes. I even use all GPUs for octane preview. maybe i should disable network for octane preview
Looks like it is an octane bug. We are investigating the problem.

Re: 2.1 stops rendering in OCtane Preview

Posted: Fri Oct 03, 2014 1:08 am
by coilbook
do you use octane network render?[/quote]
yes. I even use all GPUs for octane preview. maybe i should disable network for octane preview[/quote]

Looks like it is an octane bug. We are investigating the problem.[/quote]
thanks ! Also I still have noise where direct light hits objects I posted in the other topic and it still moves chaotically. I guess that's the only way for GPU rendering and you cannot stop light from moving chaotically.
Thank you