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OctaneRender for Carrara 2.10.0053 [Test]

Posted: Wed Oct 01, 2014 7:04 am
by Sighman
WARNING: This version has had limited testing. Use at your own risk!

Changes in Version 2.10.0053
  • Fixed visibility tracking.
  • Added High Res. Trees switch to preferences.
The Problem With Trees
Trees in Carrara have two mesh resolutions. A low res. mesh is used for the Assembly Room so that the interactive nature of the viewport remains responsive. A high res. mesh is used for rendering which includes all the twigs and leaves of the tree. The problem is that you want to use the high res trees in the Octane Viewport and the Low Res trees in the Assembly Room. But this is not possible due to the way Carrara is designed. The Octane Plugin is designed to interface with the Assembly Room rather than the Render Room so that changes made in Carrara are reflected in the Octane viewport right away without you having to 'render' the scene. Therefore I made the decision to load High Res trees into the Assembly Room when a scene is loaded. Unfortunately, this can have a serious impact on the performance of the Carrara viewport when you have a lot of trees in the scene.

To help resolve this problem I have added a new switch to the Octane Settings Preferences Tab called 'High Res. Trees'. When enabled the high resolution mesh for trees will be loaded into the Assembly Room so that Octane can render them in their full glory. When disabled the low resolution mesh will be loaded into the Assembly Room so that the Carrara viewport remains responsive. The only GOTCHA to this solution is that you need to reload the scene into Carrara (not just the Octane Viewport) when you change this setting.

Your workflow when dealing with tree intensive scenes is to do all you scene work and animation design with the High Res. Trees disabled. Then, when you are ready to do your final render, save the scene, enable High Res. Trees, reload your scene, and start your render.

Let me know if this does not make sense to you and I will try and clarify.

Changes in Version 2.10.0052
  • Added support for Movie TestureMaps.
  • Added ability to switch between cameras in the ORVP
  • Integrated with Octane SDK 2.10.
  • Render Target is now saved with the Scene (.car) file.
  • Added Copy Image To Clipboard button to the ORVP.
  • Added Render Passes support (2.1 feature).
  • Updated Octane Turbulence shader (2.1 feature).
  • Added Time To Complete on ORVP stats bar (as in the standalone).
  • Fixed Displacement count on ORVP stats bar.
  • Fixed Alpha Channel so that 'None' forces Octane Opacity to 100%.
  • Fixed Bump channel so that 'None' or non-normal shader clears the Octane Normal pin.
  • Fixed Glow channel so that 'None' clears the Octane Emission pin.
  • Fixed Transparency channel to ignore the Color channel when setting the Octane Transmission pin (it now only uses the transparency shader for color/texture). The Color Channel should be applied as a material mix, but for now, it is ignored.
EDIT: Saving Layered EXR files for render passes is not working (the saved file will not load into Photoshop). Hopefully, the Octane Developers are working on fixing this. When they fix it, I'll fix it. In the meantime, save render passes as individual files.

Download Links:
OctaneRender for Carrara (64-bit) 2.10.0053
OctaneRender for Carrara (32-bit) 2.10.0053

Re: OctaneRender for Carrara 2.10.0052 [Test]

Posted: Wed Oct 01, 2014 9:07 am
by orion_uk
COOL, movie textures..Thanks Sighman :)
Adding more weapons to the arsenal, love going in to battle armed to the teeth :P
Will plug it in right now :D

Re: OctaneRender for Carrara 2.10.0052 [Test]

Posted: Wed Oct 01, 2014 9:26 am
by orion_uk
Sighman, if you have two cameras (eg: camera 1 and conical) then one thing I see off the bat is the following..

Camera 1, use set focus picker and click on area in the distance,
switch to conical camera, use set focus picker just in front of the camera,
switch back to camera 1 and your focus remains as last picked with the set focus picker (ie: right in front of the camera rather than in the distance as 1st set), Any way to get each camera to 'remember' set focus picker settings when swtiching between cameras?

Hope that made sense! :lol:

Re: OctaneRender for Carrara 2.10.0052 [Test]

Posted: Wed Oct 01, 2014 10:49 am
by SciFiFunk
Well done and thank you. My testing so far.
  • Added support for Movie TestureMaps. (I'll leave Orion_UK to test this, but that's excellent I'll be using this for sure - thanks)
  • Added ability to switch between cameras in the ORVP (drop down as well wonderful!)
  • Integrated with Octane SDK 2.10. (This isn't live yet - so you are AHEAD of the standalone? Amazing.)
  • Render Target is now saved with the Scene (.car) file. (Do you mean the file to be rendered to is saved? It doesn't remember it with the scene for me)
  • Added Copy Image To Clipboard button to the ORVP. (Great!)
  • Added Render Passes support (2.1 feature).
  • Updated Octane Turbulence shader (2.1 feature).
  • Added Time To Complete on ORVP stats bar (as in the standalone). (This is something I didn't want to nag about but makes life easier and matches the DAZ interface so thanks)

    Won't be testing the other stuff for a while. Going to give that info on my crash/bug report from 0051 here instead as I'm loving the new features. Give me a little time..

Re: OctaneRender for Carrara 2.10.0052 [Test]

Posted: Wed Oct 01, 2014 11:38 am
by orion_uk
SciFiFunk wrote:Well done and thank you. My testing so far.
  • Added support for Movie TestureMaps. (I'll leave Orion_UK to test this, but that's excellent I'll be using this for sure - thanks)
Cheers Sci Fi Funk ;)

VERY happy with the results.. THANK YOU Sighman :D
Anim tex map test-1.m4v
Movie Texture Test -1-
(6.35 MiB) Downloaded 6111 times
Movie Texture Test -1-
Anim tex map test-2.m4v
Movie Texture Test -2- Forgot to focus! :P
(6.5 MiB) Downloaded 6102 times
Movie Texture Test -2- Forgot to focus! :P

Re: OctaneRender for Carrara 2.10.0052 [Test]

Posted: Wed Oct 01, 2014 11:42 am
by SciFiFunk
Nice! a Howie scene with motion blur inside another scene. aaaahhh. (Sits down with a cup of coffee to contemplate life in a contented way).

Re: OctaneRender for Carrara 2.10.0052 [Test]

Posted: Wed Oct 01, 2014 11:59 am
by orion_uk
HHhhhmmmm, Coffee :D

Re: OctaneRender for Carrara 2.10.0052 [Test]

Posted: Wed Oct 01, 2014 12:02 pm
by SciFiFunk
ha ha - better than rendered coffee.

Re: OctaneRender for Carrara 2.10.0052 [Test]

Posted: Wed Oct 01, 2014 12:26 pm
by SciFiFunk
Re: OctaneRender for Carrara 2.06.0051 [Test]

Postby Sighman ยป Tue Sep 30, 2014 2:58 pm
Are there any key frames on the background? Try removing them if there are. (no keyframes)
Does the problem happen if you move the timeline from within Carrara? (yes plus it will randomly not work first time into the scene as well)

Please try the following:
Find the octane_log_flags.txt file in the OctaneRender extension directory.
Enable the apiRender flag (remove the leading '-').

I can't save this. Access denied. Tried closing Carrara no joy. Can't see any permissions on it (not an expert in this though). Closing down machine now in case it's some kind of "deadly embrace" - haven't used that expression in years :). [EDIT - It's not that, it's permissions].

Re: OctaneRender for Carrara 2.10.0052 [Test]

Posted: Wed Oct 01, 2014 3:13 pm
by PhilW
Sighman - thanks for the update, some great additions to the toolkit!
Orion - very creative and excellently done!