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Blackbody Emisson and Post Processing Not Rendering

Posted: Tue Sep 30, 2014 8:33 pm
by jevaone
Hi I have a very complex scene with many parts emitting light via the blackbody emission texture. In my live viewer everything looks amazing and is working great.. but when I render the scene all the lights and post processing effects do not render and the image looks dull. Can anyone suggest a solution?
thanks!!

Re: Blackbody Emisson and Post Processing Not Rendering

Posted: Tue Sep 30, 2014 8:35 pm
by aoktar
jevaone wrote:Hi I have a very complex scene with many parts emitting light via the blackbody emission texture. In my live viewer everything looks amazing and is working great.. but when I render the scene all the lights and post processing effects do not render and the image looks dull. Can anyone suggest a solution?
thanks!!
which plugin?

Re: Blackbody Emisson and Post Processing Not Rendering

Posted: Tue Sep 30, 2014 8:39 pm
by jevaone
Sorry I'm using the plugin for Cinema4d

Re: Blackbody Emisson and Post Processing Not Rendering

Posted: Tue Sep 30, 2014 8:45 pm
by jevaone
aoktar wrote:
jevaone wrote:Hi I have a very complex scene with many parts emitting light via the blackbody emission texture. In my live viewer everything looks amazing and is working great.. but when I render the scene all the lights and post processing effects do not render and the image looks dull. Can anyone suggest a solution?
thanks!!
which plugin?
Sorry I'm using the plugin for Cinema 4d

Re: Blackbody Emisson and Post Processing Not Rendering

Posted: Tue Sep 30, 2014 8:48 pm
by aoktar
Emissions behaves different when you collect all to a single mesh. "Send all Scene Data" does this. Collects all objects to single mesh, even emissive objects. Except arealight meshes and render instances.

Solution: Use "Resend only updated objects" method

Re: Blackbody Emisson and Post Processing Not Rendering

Posted: Tue Sep 30, 2014 8:54 pm
by jevaone
aoktar wrote:Emissions behaves different when you collect all to a single mesh. "Send all Scene Data" does this. Collects all objects to single mesh, even emissive objects. Except arealight meshes and render instances.

Solution: Use "Resend only updated objects" method
Thanks! That seems to work for a still image but I'm rendering around 450 frames. When it rendered the one frame it looked correct but when I set it to render the whole animation it turns off the blackbody emissions and post processing.

Re: Blackbody Emisson and Post Processing Not Rendering

Posted: Tue Sep 30, 2014 8:55 pm
by aoktar
try 2.06

Re: Blackbody Emisson and Post Processing Not Rendering

Posted: Tue Sep 30, 2014 8:56 pm
by jevaone
jevaone wrote:
aoktar wrote:Emissions behaves different when you collect all to a single mesh. "Send all Scene Data" does this. Collects all objects to single mesh, even emissive objects. Except arealight meshes and render instances.

Solution: Use "Resend only updated objects" method
Thanks! That seems to work for a still image but I'm rendering around 450 frames. When it rendered the one frame it looked correct but when I set it to render the whole animation it turns off the blackbody emissions and post processing.
Ah ha! Sorry to pester you but I finally figured it out. I also need to select "Faster Updates" in the Partial Rendering Settings. This seems to have fully solved my problem. Thanks for sending me on the right path Aoktar!!

Re: Blackbody Emisson and Post Processing Not Rendering

Posted: Tue Sep 30, 2014 9:00 pm
by aoktar
yes, this option makes all structure as in LV(interactive mode). Keep in your mind for emissions this.
I'll remove other option in future