Render pass in lw
Posted: Sun Sep 28, 2014 4:28 pm
I think maybe we can talk about some issues in lw section. It might be confusing for other if we include lw issues(matte vs shadowcatch name) like in that main thread.
My first issue, it doesn't have proper way to assign mat,obj id afaik such as this which is a big help when I use 3dmax.

So If lightwave can support two ways of masking and also the ability to assign mat/obj ids manually because sometimes random assignment doesn't work. Like this object id mask will not work

It would be great to support by exr(rgb channels) or by rpf(non-image channels, lw has this afaik).
3dmax, Vue, etc have support for assignable mat/obj ids.
I attached typical Exr which have rgb mat/obj ids. AE, etc can see the mat/obj channels.
Another file is rpf. This is much better because it has Coverage info.
I've been asking coverage buffer in newtek for a long time but nothing.
Since octane is completely independent renderer maybe its possible to have this and also the ability to assign mat/obj ids manually as an option via nodes. Maybe Juanjo can do magic with the lw sdk.
My first issue, it doesn't have proper way to assign mat,obj id afaik such as this which is a big help when I use 3dmax.

So If lightwave can support two ways of masking and also the ability to assign mat/obj ids manually because sometimes random assignment doesn't work. Like this object id mask will not work

It would be great to support by exr(rgb channels) or by rpf(non-image channels, lw has this afaik).
3dmax, Vue, etc have support for assignable mat/obj ids.
I attached typical Exr which have rgb mat/obj ids. AE, etc can see the mat/obj channels.
Another file is rpf. This is much better because it has Coverage info.
I've been asking coverage buffer in newtek for a long time but nothing.
Since octane is completely independent renderer maybe its possible to have this and also the ability to assign mat/obj ids manually as an option via nodes. Maybe Juanjo can do magic with the lw sdk.