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Glass material problem
Posted: Sat Sep 27, 2014 7:25 pm
by simonun
Hi guys,
I'm testing C4D r15 plugin trying a quick test with a glass material and some object inside a text object.
The spheres inside the glass material should be red. Which works fine if I hide the glass material.
How can I fix that?
Thanks!
Re: Glass material problem
Posted: Sat Sep 27, 2014 9:51 pm
by acc24ex
are you working on directlight kernel or pathtracing - also number of glossy and specular levels should be above 6 or something, also number of bounces should be enough, more than 5-6 I think there is no bouncing of light there
Re: Glass material problem
Posted: Sat Sep 27, 2014 9:54 pm
by simonun
Cool, changed the algorithm to Pathtracing and it worked fine.
Thanks a lot!
Re: Glass material problem
Posted: Sun Sep 28, 2014 11:53 am
by atome451
I think you were in Directlighting > GI_Ambient_occlusion. It works too in this case with default kernel parameters but you need to reduce the AOdist.
It will work without special parameters in Directlighting > GI_Diffuse but of course, as said acc24ex, if you have multiple objects with specular material seen by transparancy, you need to increase specular parameter.

- AODist set to 0.35