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OctaneRender™ 2.1 for LightWave™ BETA 1

Posted: Fri Sep 26, 2014 12:57 pm
by juanjgon
This is the first beta build of the OctaneRender™ 2.10 for LightWave™ plugin. This 2.10.0 release is available for Lightwave 10.1 and 11.6 Windows x32/x64. I will post the OSX build next week.

This is a beta release, so please consider this more a test or development release which may not be stable enough for a production environment.

Download link build 2.10.0 beta - 26/Sept/2014
Windows: http://render.otoy.com/customerdownload ... indows.zip

* NEW FEATURES:
- New render passes node in the render target node editor to control the render passes feature. In this node you can set the file name or prefix for the output file/s, the output format, and the beauty/info passes enabled.
- New information in the main rendering preview window about the render passes rendering status.
- New code in the main preview window to display the pass that is currently being rendered.
- Improved sampling in the direct lighting and path tracing kernels. This becomes very important after specular reflections / refractions and in scenes with emitters.
- Replaced the path termination strategy with a new one. The parameter "RR Prob" got replaced by "Path Term Power" in the kernels. The default setting should be good in most cases. If some dark patches stay too noisy too long, you can lower the value, which will slow down rendering, but cause Octane to spend more time on those areas.
- The direct lighting and path tracing kernels also have a new option "Coherent mode", which increases the render speed, but causes some "flickering" during the first samples/pixel and should be mainly used for the final rendering and if only if you plan to render 500 samples/pixel or more.
- The turbulence node got a new option "Use turbulence" which is on by default and when disabled, makes the noise variation more "symmetric" around medium brightness. Hard to explain, just try it out with a low octave number and you will see.
- New invert and gamma parameters in the turbulence node

* BUGS FIXED:
- Fixed a bug in the loading of IES lights.


Enjoy it :)
-Juanjo

Re: OctaneRender™ 2.10 for LightWave™ BETA 1

Posted: Fri Sep 26, 2014 1:01 pm
by FrankPooleFloating
:D Thanx J!

Typo in PT: [x] Coerent Mode

Re: OctaneRender™ 2.10 for LightWave™ BETA 1

Posted: Fri Sep 26, 2014 1:32 pm
by IORIDOmedia
Thanks Juan! :o :D :D

Re: OctaneRender™ 2.10 for LightWave™ BETA 1

Posted: Fri Sep 26, 2014 3:10 pm
by geo_n
Thanks Juanjo :mrgreen:

Re: OctaneRender™ 2.10 for LightWave™ BETA 1

Posted: Fri Sep 26, 2014 3:50 pm
by ivax21
se puede utilizar ya en vez de la 2.6?

o mejor sigo con la 2.6 y no la des instalo

Re: OctaneRender™ 2.10 for LightWave™ BETA 1

Posted: Fri Sep 26, 2014 3:53 pm
by gordonrobb
Cheers. Play time at the weekend. Do we need to install standalone 2.1 for this one to work?

Re: OctaneRender™ 2.10 for LightWave™ BETA 1

Posted: Fri Sep 26, 2014 5:24 pm
by juanjgon
ivax21 wrote:se puede utilizar ya en vez de la 2.6?

o mejor sigo con la 2.6 y no la des instalo
Lo mejor para probar esta versión es realizar una nueva instalación de LightWave, independiente de la que usas para trabajar, e instalarlo sobre ella. En el mismo LightWave no puedes tener las dos versiones juntas.

-Juanjo

Re: OctaneRender™ 2.10 for LightWave™ BETA 1

Posted: Fri Sep 26, 2014 5:24 pm
by juanjgon
gordonrobb wrote:Cheers. Play time at the weekend. Do we need to install standalone 2.1 for this one to work?
Nope, you don't need Standalone to use the plugin.

-Juanjo

Re: OctaneRender™ 2.10 for LightWave™ BETA 1

Posted: Fri Sep 26, 2014 5:44 pm
by geo_n
disregard post

Re: OctaneRender™ 2.10 for LightWave™ BETA 1

Posted: Fri Sep 26, 2014 6:06 pm
by geo_n
I figured it out.
The exr from octane doesn't include the beauty pass as the top layer. I was actually viewing the diffuse pass which looked lighter so I thought the tonemapped was burned in.
Can you include the beauty pass within the exr?