Bump Normals and displacement
Posted: Thu Sep 25, 2014 2:18 pm
This needs to be a priority for you guys.
As a designer I would love to use octane for product shots. But it just isn't friendly.
For the simple fact that I can't layer a bump on a normal or displacement. This is a pretty common thing. For instance you go into zbrush scuplt some wrinkles/creases in leather then bake it out for use.
Then in your main app you would use the normals then you would use a bump over the top for the leather bump.
This is literally impossible right now. Tried mix nodes but that gave horrible results to say the least.
I could always paint the leather on to the normals, but what happens when I need need to change the depth of just the leather, or just the wrinkles, or maybe the leather size is too big or too small. I now have to go back and re-bake. So thats not a very good solution, its a work around is all.
I hope you will focus some dev time into this. Its pretty important.
As a designer I would love to use octane for product shots. But it just isn't friendly.
For the simple fact that I can't layer a bump on a normal or displacement. This is a pretty common thing. For instance you go into zbrush scuplt some wrinkles/creases in leather then bake it out for use.
Then in your main app you would use the normals then you would use a bump over the top for the leather bump.
This is literally impossible right now. Tried mix nodes but that gave horrible results to say the least.
I could always paint the leather on to the normals, but what happens when I need need to change the depth of just the leather, or just the wrinkles, or maybe the leather size is too big or too small. I now have to go back and re-bake. So thats not a very good solution, its a work around is all.
I hope you will focus some dev time into this. Its pretty important.