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Bedroom

Posted: Wed Sep 24, 2014 2:57 pm
by Tipix
hello,

My last render in PMC / 20k sample / 5760x3240
i use Cinema 4d and octane plug
:?

Lien : Image

Re: Bedroom

Posted: Wed Sep 24, 2014 4:02 pm
by Joely-Bird
Very Nice! Would love to know how long this took and on what card(s) I don't see many other people rendering 5k visuals, but it's standard practice at the company I work for.

Great work.

Re: Bedroom

Posted: Wed Sep 24, 2014 7:51 pm
by Tipix
With PMC it's very very long more than 30 hours with one Titan Black and 3h-4h in pt

Re: Bedroom

Posted: Mon Sep 29, 2014 6:52 am
by 3rdeye
its an excellent render mate...only critic is the chandelier is too big and too low from its ceiling..

but the render is very nice

Re: Bedroom

Posted: Tue Sep 30, 2014 12:24 am
by Tipix
thanks, i'm agree with you the chandelier is too low i think.

Re: Bedroom

Posted: Tue Sep 30, 2014 6:11 am
by smicha
Good to see just one render done in 30 hours in PMC with great true lighting, instead of 10 noisy and dark DL. Great job!
Questions:
1. Is the chromatic aberration done in post proc.?
2. Did you use perspective correction in Otane?

Re: Bedroom

Posted: Tue Sep 30, 2014 12:46 pm
by Tipix
1. yep
2. yep
how do you have seen the perspetive correction ? it's tiny change!

i succeeded to down the render time in PT 1080p to less than 25 min without lost too much details

Re: Bedroom

Posted: Tue Sep 30, 2014 1:11 pm
by aoktar
Very nice render. Congratz. But you should try 2.10 with PT. It will be much faster and noisefree

Re: Bedroom

Posted: Tue Sep 30, 2014 1:55 pm
by smicha
Tipix wrote:how do you have seen the perspetive correction ? it's tiny change!
The camera position is low and the current view expands up to the ceiling. Such wide span leads to vertical distortions and some correction may help. But even if you look more carefully you'll see that there is optical illusion that the walls are falling outwards. You can avoid this placing the camera position and target on the same height (Y value) at the expense of some height captured on a render.

As for chromatic aberration - I've always tended to remove it from my photos, as the less you have it the better lens you have. I still don't get why some CGs tend to introduce it to their renders.

Re: Bedroom

Posted: Tue Sep 30, 2014 3:34 pm
by Tipix
aoktar wrote:Very nice render. Congratz. But you should try 2.10 with PT. It will be much faster and noisefree
Thanks a lot ! i tried with PT 2.10, it's faster but in PT i have too much hotpixel :/ and with hotpixel removal it's blurry. i don't know why...
2.10 improve PMC speed ?
smicha wrote:The camera position is low and the current view expands up to the ceiling. Such wide span leads to vertical distortions and some correction may help. But even if you look more carefully you'll see that there is optical illusion that the walls are falling outwards. You can avoid this placing the camera position and target on the same height (Y value) at the expense of some height captured on a render.

As for chromatic aberration - I've always tended to remove it from my photos, as the less you have it the better lens you have. I still don't get why some CGs tend to introduce it to their renders.
Yes, but in this case the perspective correction move the picture scarcely (few millimeter)
Sometimes i use chromatic aberration, i like this effect when it have low value, for you with no chromatic aberration :D
Image