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problem with large render size

Posted: Wed Sep 24, 2014 12:21 pm
by miohn
Hi,

maybe someone got an idear!

Have a bigger scene (lots of meshes and texures) which renders
fine until 13.000 px in PMC with 300 samples. (64Gig Ram, 2 Titans)

As soon as I want to raise the resolution f.e. 16.000 px I get an RAM error.
(Console message) But the amount of meshes and textures is still the same.

Any idear, which render settings I could adjust, to get larger sizes rendered?
Or whatelse could I do?

thanks much
Mike

Re: problem with large render size

Posted: Wed Sep 24, 2014 3:06 pm
by atome451
Maybe you could use the "Tiled Camera" script from C4D mediatheque? Probably your render in HD takes too much GPU memory. With this script you'll be able to render your scene in small pieces to assemble in Photoshop (or The Gimp, etc).

Don't forget to put "vigneting" to zero... :mrgreen:

Re: problem with large render size

Posted: Wed Sep 24, 2014 4:00 pm
by glimpse
user before just offered a good way to go =)

there's not so much to do, just limit expenses (textures, meshes) as if You want to get bigger picture to render =) You need to spend more Vram =)

bet way to go is simply use camera shift & do two renders =)

Re: problem with large render size

Posted: Wed Sep 24, 2014 5:52 pm
by everything
Hello, everyone!
And how do you achieve the camera shift?

Re: problem with large render size

Posted: Wed Sep 24, 2014 5:56 pm
by aoktar
everything wrote:Hello, everyone!
And how do you achieve the camera shift?
from octane cameratag(lens shift) or camera's offset values

Re: problem with large render size

Posted: Wed Sep 24, 2014 8:07 pm
by miohn
btw. when I have "perspective correction" activated
does tile-camerac work?

regards
Mike