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PropMeshNode and UnicodeDecodeError

Posted: Sat Sep 20, 2014 12:39 pm
by Apophis
Two Question regarding to errors below

First:
I've create an object in MoI (3D application). In Octane Standalone and Octane for DazStudio I get no problems if I load the mesh. In Octane for Poser I get the message below.
Exception in OctaneRender for Poser objectsAdded
Traceback (most recent call last):
File "C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\Python\addons\OctaneRender for Poser\__init__.py", line 82, in objectsAdded
File "C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 5295, in RefreshSetupForm
File "C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\Python\addons\OctaneRender for Poser\MaterialManager.py", line 165, in CreateNodesFromPoserScene
File "C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 894, in fillOctaneMaterialsArray
UnicodeDecodeError: 'utf8' codec can't decode byte 0xfc in position 1: invalid start byte
Exception AttributeError: "PropMeshNode instance has no attribute 'hairUvs'" in <bound method PropMeshNode.__del__ of <OctaneRender for Poser.UiManager.PropMeshNode instance at 0x000000001E654F88>> ignored
Second:
If I load a special figure "Xurge3d character" I get these message
Traceback (most recent call last):
File "C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\Python\addons\OctaneRender for Poser\__init__.py", line 70, in Render
File "C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 5100, in ShowSetupForm
File "C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\Python\addons\OctaneRender for Poser\MaterialManager.py", line 111, in CreateNodesFromPoserScene
File "C:\Program Files\Smith Micro\Poser Pro 2014\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 1947, in fillOctaneMaterialsArray
UnicodeDecodeError: 'utf8' codec can't decode byte 0xf5 in position 4: invalid start byte
Both errors are reproducible. Can i do somethings? The first object is an equivalent to the object in the well-known ies tutorial. Should help me to understand ies in octane for poser.

Re: PropMeshNode and UnicodeDecodeError

Posted: Sat Sep 20, 2014 7:44 pm
by Apophis
The first one is solved. An unicode decode error like the describtion in the second error.
I had saved the material name in MoI with an german"ü" in "würfel". Rename to "ue - wuerfel" has solved the problem.
is an older but very good tutorial....
is an older but very good tutorial....
http://www.youtube.com/watch?v=Tedj2lEKvuE

Re: PropMeshNode and UnicodeDecodeError

Posted: Sun Sep 21, 2014 5:42 am
by face_off
Yes, the plugin does not support Poser Material names with special characters in them. I would have thought this would be very rare situation, but if it is an issue for you, pls send me the Poser prop causing the problem and I will see if there is a coding fix for it.

Paul

Re: PropMeshNode and UnicodeDecodeError

Posted: Sun Sep 21, 2014 6:33 am
by Apophis
Thanx Paul. I mean this required no fix.

The second one is solved too. The same problem with a special character "Yoroi Mask: Menpõ". Good to know this. Other plugins like Shaderworks Library Manager has the same problem with this.