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Deformation/ skinning in animations

Posted: Sat Sep 20, 2014 6:02 am
by bobb82
Hi

I can“t get deformation/skinning to render in animations. (I have Load All Frames unticked)
In the manual it says if I disable Load All Frames, each frame will be loaded into Octane, so object deformation/skinning will render correctly.
I only get the first frame correct, rest of the frames is just black/empty..

Anyone else got the same issue?

Re: Deformation/ skinning in animations

Posted: Sat Sep 20, 2014 7:19 am
by face_off
Hi

I haven't seen a problem in this area before. Would it be possible to send me the scene pls? paul at physicalc-softwaredot com.

Thanks

Paul

Re: Deformation/ skinning in animations

Posted: Sat Sep 20, 2014 10:55 pm
by face_off
Robert - thanks for sending the scene through. I can reproduce the problem, and will get a fix out ASAP. In the meantime, you can "octane.command exportAlembic" to export the full animation to ORBX and load into Octane.

Paul

Re: Deformation/ skinning in animations

Posted: Sun Sep 21, 2014 10:31 pm
by face_off
Robert - can you pls try the version at http://render.otoy.com/forum/viewtopic. ... 37#p203537 - it should resolve your problem. Once the fix is confirmed, I will migrate that version to the STABLE version.

Paul

Re: Deformation/ skinning in animations

Posted: Mon Sep 22, 2014 1:39 pm
by bobb82
Hi,
Yepp, works fine now :)..

Thank you.