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lightbulb glass issue

Posted: Mon Sep 15, 2014 9:59 pm
by zackyd
i have a light bulb model that I am trying to texture and am struggling to get it to look right.
attached is the file. I had a single mesh that made the bulb, and that gave the incorrect look as it made it a single object and thus appear to be a solid piece of glass. This i expected and understand. When I gave the glass thickness however it is still acting as if it is a solid piece of glass.

Re: lightbulb glass issue

Posted: Mon Sep 15, 2014 10:57 pm
by mrbrown
Hi Zackyd,
try to increase the thickness to 0.05, it should work.

Re: lightbulb glass issue

Posted: Mon Sep 15, 2014 11:27 pm
by zackyd
Thank you very much for the response. That did the trick.
Is going under 0.02 some limitation?