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Plant Party with Lightwave Instancer
Posted: Mon Sep 15, 2014 8:48 am
by LightwaveGuru
Re: Plant Party with Lightwave Instancer
Posted: Mon Sep 15, 2014 9:39 am
by smicha
Very nice.
Re: Plant Party with Lightwave Instancer
Posted: Mon Sep 15, 2014 7:29 pm
by NVN
looks good

Re: Plant Party with Lightwave Instancer
Posted: Mon Sep 15, 2014 7:46 pm
by p3taoctane
Amazing!! I am very impressed.
Is it my imagination or does it look like everything is too 'in focus' or sharp.
I know at a certain focal length you are not going to get depth of field etc but it almost looks too clean :>)
I wonder if a haze might help. I know when I look at a scene even one very far away somehow my peripheral vision stops my eye balls from competing for everything in my field of view and I am able to "see" what is far away and even when there is nothing close up to my eyes... somehow everything else does not compete or look sharp.
Besides the fact it is probably just old-man's-eyesight... I am not a landscape expert by any stretch of the imagination so please take my suggestions more as questions cause I do not know what is physically correct
Regardless it still looks great. Well done
Re: Plant Party with Lightwave Instancer
Posted: Tue Sep 16, 2014 10:44 am
by LightwaveGuru
p3taoctane wrote:Amazing!! I am very impressed.
Is it my imagination or does it look like everything is too 'in focus' or sharp.
Thats right. I will drop later Pictures with some depth of field renders...i work at time on my transmission shaders with transmission controller for the leaves.....
snip lwguru
Re: Plant Party with Lightwave Instancer
Posted: Tue Sep 16, 2014 11:29 am
by Vue2Octane
Cool!
Did not know Lightwave Instancer.
I would add specularity to the leaves and path trace or pmc it. I think the absence of specularity makes identifying structures difficult at first glance.
Re: Plant Party with Lightwave Instancer
Posted: Wed Sep 17, 2014 9:49 am
by LightwaveGuru
Vue2Octane wrote:Cool!
Did not know Lightwave Instancer.
I would add specularity to the leaves and path trace or pmc it. I think the absence of specularity makes identifying structures difficult at first glance.
right. Check out the new thread with close ups and transmission light nodes.
snip lwguru