Load all frames error
Posted: Sat Sep 06, 2014 9:33 am
Hello Octaners!
I have some problem with the Live geometri update/ Load all frames.
First when I make an animation everything works just fine, I get motion blur and octane loads all frames for the animation..
But, later after some tweaking here and there the Live geometri update stops working for the animated object.
The object is vissible in the renderer but if I turn off general visibility or camera visibility nothing happens.
And, load all frames for that object does`nt work, but all the frames for the camera animation will still load.
This happend yesterday and today for me, what the heck am I doing wrong, or is it octane error?
How can just one object stop loading frames?
I have some problem with the Live geometri update/ Load all frames.
First when I make an animation everything works just fine, I get motion blur and octane loads all frames for the animation..
But, later after some tweaking here and there the Live geometri update stops working for the animated object.
The object is vissible in the renderer but if I turn off general visibility or camera visibility nothing happens.
And, load all frames for that object does`nt work, but all the frames for the camera animation will still load.
This happend yesterday and today for me, what the heck am I doing wrong, or is it octane error?
How can just one object stop loading frames?