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ISO:Skin Texture formula

Posted: Fri Sep 05, 2014 4:42 am
by jimgale
I will send some DOGECOIN to whomever helps :)

My skin textures go from the absolutely FLAT DAZ defaults, to the plastic looking glossy stuff. My mixes get it slightly better. I read (in other packages) that an absorption or scattering is required - but I cannot get that to work properly.

Does anyone have some success? And if so, may I have your recommendations?

Thanks,

Re: ISO:Skin Texture formula

Posted: Fri Sep 05, 2014 12:28 pm
by SiliconAya
If you don't mind sharing what your current material is like/it's settings, either here or in PM I'll see what I can do to help.

Re: ISO:Skin Texture formula

Posted: Thu Sep 11, 2014 5:07 am
by buenoexcellente
Hey Jim

I've had the same experience with the skin textures being too glossy. What you are looking for to turn that down is "roughness". It's generally found under the glossy section of the material.