ISO:Skin Texture formula
Posted: Fri Sep 05, 2014 4:42 am
I will send some DOGECOIN to whomever helps 
My skin textures go from the absolutely FLAT DAZ defaults, to the plastic looking glossy stuff. My mixes get it slightly better. I read (in other packages) that an absorption or scattering is required - but I cannot get that to work properly.
Does anyone have some success? And if so, may I have your recommendations?
Thanks,

My skin textures go from the absolutely FLAT DAZ defaults, to the plastic looking glossy stuff. My mixes get it slightly better. I read (in other packages) that an absorption or scattering is required - but I cannot get that to work properly.
Does anyone have some success? And if so, may I have your recommendations?
Thanks,