can we get more info on glass refraction
Posted: Sun Oct 31, 2010 12:56 pm
What exactly is going on with glass.. wikipedia says 1.5 or 1.6 refractive index.. so around that.. but still how
much does it depend on the thickness of an object? Mind you, there is no thickness in 3d, the thickness is always like double glazing windows there is (virtual) air in between so what is going on there, the refraction is counted twice? But still you don't get much refraction when you put stuff in behind windows in real world and octane is always breaking up light..
I'm getting a bit confused and running refractive indices up and down all the time, depending on the shot..
It always bends the light.. but it doesn't seem like it should bend it that much all the time..
It's like I should set it at almost zero to get the more real effect of ordinary glass window, or a thin glass object..
So.. some glass explanations and pictures would come in handy right here.. or a physics 101

I'm getting a bit confused and running refractive indices up and down all the time, depending on the shot..
It always bends the light.. but it doesn't seem like it should bend it that much all the time..
It's like I should set it at almost zero to get the more real effect of ordinary glass window, or a thin glass object..
So.. some glass explanations and pictures would come in handy right here.. or a physics 101