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Octane on Laptops

Posted: Thu Feb 04, 2010 8:56 pm
by Tugpsx
In an effort to validate the power of portability, I decided to test Octane on a Dell D630 with Windows Vista 4Gb RAM and Quadro NVS135M video card with 128Mb assigned.

Re: Octane on Laptops

Posted: Thu Feb 04, 2010 8:59 pm
by radiance
I'm happy it works :)
You're gpu is very small/slow though, i would'nt expect to run anything more complex than your testscene on it...

thanks for reporting though, always interesting to see a new GPU being reported as working :)

Radiance

Re: Octane on Laptops

Posted: Thu Feb 04, 2010 9:03 pm
by Tugpsx
Here are a few more tests. Theses are rendered on a Laptop
Included are the settings i used and now the program appears to be more stable.

Re: Octane on Laptops

Posted: Thu Feb 04, 2010 9:35 pm
by Sam
Hey, welcome to the Octane forums
You see we don't bite :mrgreen:

Thanks for all those tests ;)

Re: Octane on Laptops

Posted: Thu Feb 04, 2010 10:50 pm
by Tugpsx
Your'e welcome. Running a test with more complex scene. Have to limit materials and apply as needed due to Graphics card.

This will serve as a proof of concept that the program can run on Laptops, while not at best performance but, it will work. 8-)

Thanks for clearing thing up.

Re: Octane on Laptops

Posted: Fri Feb 05, 2010 9:06 am
by gzavye
Thanks to share that :!:
I'll do few more tests on my laptop to see if Octane will run more stable with these tweaks.

Re: Octane on Laptops

Posted: Fri Feb 05, 2010 2:42 pm
by Tugpsx
Quick test with Sketchup characters.

Re: Octane on Laptops

Posted: Fri Feb 05, 2010 2:53 pm
by radiance
Hey,

Pretty great you managed to fit those in your 128MB vram :)

Radiance

Re: Octane on Laptops

Posted: Sat Feb 06, 2010 4:15 pm
by Tugpsx
LOL, so true. You guys may want to target the SketchUp community as well, the models transfer and render very well even on a Laptop.

Will try a more complex SketchUp convert and post results.

Re: Octane on Laptops

Posted: Sat Feb 06, 2010 4:26 pm
by radiance
Hi,

The circular shading artifacts are because you're model is very large.
you need to use the unit conversion in the OBJ import preferences panel (file menu),
to configure you're units.

this model is probably kilometers large...

Radiance