Page 1 of 3

Hair tips cut off

Posted: Mon Sep 01, 2014 6:49 pm
by coilbook
Hi I am trying to use hair in 3ds max with octane and hair tips are always cut off even through tip size is set to 0 can anyone help
and I guess I have to use hair as geometry type but when i create like 1 million hairs just for one object it takes 2 minutes to load the file

thanks!

Re: Hair tips cut off

Posted: Tue Sep 02, 2014 11:45 am
camera clipping maybe?

Re: Hair tips cut off

Posted: Wed Sep 03, 2014 2:24 pm
by dawe
Its the way max makes the geometry hair I´m afraid. If you lower the random scale amount from default 40 to 0 you will eliminate most of it I think.

//Daniel

Re: Hair tips cut off

Posted: Thu Sep 11, 2014 11:58 am
by MistAjuliax
coilbook wrote:Hi I am trying to use hair in 3ds max with octane and hair tips are always cut off even through tip size is set to 0 can anyone help
and I guess I have to use hair as geometry type but when i create like 1 million hairs just for one object it takes 2 minutes to load the file

thanks!
You can use a primitive in instance node parameter like a pyramid, and random scale works !

Re: Hair tips cut off

Posted: Thu Sep 11, 2014 12:08 pm
by suvakas
With instance it is what it is. You can only alter it's transformation. You can't randomly bend it or curl it...etc.
Standard hair support is a hack. It's hard to implement cause Karba has no documentation and no contacts from Autodesk.
If you need proper hair right now, then you have to buy a plugin.

Suv

Re: Hair tips cut off

Posted: Thu Sep 11, 2014 12:12 pm
by MistAjuliax
Another test if it can interest someone with a gradient texture plug in rgb image texture that solve root and tip color in hair and fur modifier. You can notice that teapot color is different from hair color.

Re: Hair tips cut off

Posted: Thu Sep 11, 2014 12:20 pm
by MistAjuliax
suvakas wrote:With instance it is what it is. You can only alter it's transformation. You can't randomly bend it or curl it...etc.
Standard hair support is a hack. It's hard to implement cause Karba has no documentation and no contacts from Autodesk.
If you need proper hair right now, then you have to buy a plugin.

Suv
Yeah i admit that is tricky because you have to tweak instance before use it ... but some parameters works, like flyaway and clumping. Only parameters that use damned root/tip doesn't work.

Re: Hair tips cut off

Posted: Thu Sep 11, 2014 12:21 pm
by MistAjuliax
flyaway result

Re: Hair tips cut off

Posted: Thu Sep 11, 2014 12:30 pm
by coilbook
MistAjuliax wrote:Another test if it can interest someone with a gradient texture plug in rgb image texture that solve root and tip color in hair and fur modifier. You can notice that teapot color is different from hair color.
Thank you!
I did not even see that option never used hair before. I noticed though if I use instance node I am limited to 10.000 hairs I dont know why

Thank you

Re: Hair tips cut off

Posted: Thu Sep 11, 2014 12:31 pm
by coilbook
suvakas wrote:With instance it is what it is. You can only alter it's transformation. You can't randomly bend it or curl it...etc.
Standard hair support is a hack. It's hard to implement cause Karba has no documentation and no contacts from Autodesk.
If you need proper hair right now, then you have to buy a plugin.

Suv
Thanks Suvakas
So if I but a real hair plugin it will work with octane