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color or multiply photoshop-like

Posted: Sun Aug 31, 2014 7:33 pm
by waterthinking
Hello,

How do you use color correct node to change the color of a given material without loosing its texture? (much like photoshop when you use a plain color layer and blend it using the color option)

I've used the mix material with color correction node on 2nd material, but I get the same result as if I just mixed them with an RGB color, and my woods end up loosing much of its grain/texture in favor of the plain color..

Thanks in advance

Re: color or multiply photoshop-like

Posted: Sun Aug 31, 2014 10:53 pm
by MaTtY631990
Hi Waterthinking

Let me understand, you want to change the color of the wood texture while retaining the texture itself.

Re: color or multiply photoshop-like

Posted: Mon Sep 01, 2014 8:52 am
by waterthinking
yes that's it, not just a combination where you mix plain color with the texture

Re: color or multiply photoshop-like

Posted: Mon Sep 01, 2014 3:48 pm
by dsyee
Have you tried a multiply node with the image in one input and an RGB color in the other?

[Edit: Attachments]

Re: color or multiply photoshop-like

Posted: Mon Sep 01, 2014 6:21 pm
by waterthinking
the way you sugest you loose detail on the texture. please look at the comparison on the image attached. the result is the same as if you were mixing with a plain color node..

Re: color or multiply photoshop-like

Posted: Tue Sep 02, 2014 1:54 am
by MaTtY631990
What about having one material with the texture and switch the power node to RGB node and use that to control color and brightness. Will this work.

Re: color or multiply photoshop-like

Posted: Tue Sep 02, 2014 3:24 am
by dsyee
waterthinking wrote:the way you sugest you loose detail on the texture. please look at the comparison on the image attached. the result is the same as if you were mixing with a plain color node..
That's not what I suggested - look at my graph:

- There's only one material (Glossy), not a mix.
- In the Glossy material's diffuse node, plug in a Multiply texture.
- In the Multiply texture, Input should be the RGB Image. Scale should be an RGB color. (Or you can reverse the order, it doesn't matter.)

If you multiply the image by pure white (R/G/B 1/1/1), you will get the original image. If you reduce one color channel like 1/1/0.5, the blue channel in the image will be reduced, so it will look more yellow. If you multiply it by 1/0/0, then only the red channel in the image will show up.

A Mix isn't going to get what you're looking for, if you mix a solid color and an image...

Re: color or multiply photoshop-like

Posted: Tue Sep 02, 2014 8:20 am
by waterthinking
cool!! thanks you are right..got exactly what I was looking for.. thanks!!

Re: color or multiply photoshop-like

Posted: Thu Sep 04, 2014 6:15 pm
by ROUBAL
@Dsyee :Thank you for the trick, I also asked myself the same question recently ! :)

Re: color or multiply photoshop-like

Posted: Fri Sep 05, 2014 1:30 am
by dsyee
Glad to be able to help. :)