Shadows, lights, reflection, refraction
Posted: Thu Aug 28, 2014 7:22 am
We're now using Octane for 90% of our studio work, but the one reason we switch back to Vray on some jobs is because of the lack of control in Octane to control the shadows, lights, reflection and refraction of individual objects.
For example, in Vray I can:
Tell a light to be visible in an objects reflections, but the light isn't visible to the camera.
Set a material / object to refract black instead of the environment whilst keeping the environment for lighting and / or reflection (really useful for clean product renders)
Have lights affect only certain objects. (light lister)
Have objects not cast shadows and have objects not receive shadows.
etc.
I understand that a lot of this is tricky due to the nature of an unbiased brute force pathtracer, but I feel these are really standard controls that people will need for production work, especially animated work. I'm sure you guys can do it, I'd love to hear other peoples thoughts on this one; which would be the most useful. Personally the most important is having the light casting light, visible in reflections but invisible to camera (I can sort of do this using an object emitting light, but it seems like a fudge, and if it can be done in this way it should be possible with lights.) Adding the ability to have the light invisible to refractions but still visible in reflections would also be very cool.
For example, in Vray I can:
Tell a light to be visible in an objects reflections, but the light isn't visible to the camera.
Set a material / object to refract black instead of the environment whilst keeping the environment for lighting and / or reflection (really useful for clean product renders)
Have lights affect only certain objects. (light lister)
Have objects not cast shadows and have objects not receive shadows.
etc.
I understand that a lot of this is tricky due to the nature of an unbiased brute force pathtracer, but I feel these are really standard controls that people will need for production work, especially animated work. I'm sure you guys can do it, I'd love to hear other peoples thoughts on this one; which would be the most useful. Personally the most important is having the light casting light, visible in reflections but invisible to camera (I can sort of do this using an object emitting light, but it seems like a fudge, and if it can be done in this way it should be possible with lights.) Adding the ability to have the light invisible to refractions but still visible in reflections would also be very cool.