HDRI Importance Sampling
Posted: Thu Aug 28, 2014 3:30 am
I noticed that Vizpark recommends using an RGB image inside a Texture Environment map in the Environment slot for HDRI rendering, and using the importance sampling setting .
Is this the correct method or is just using RGB image directly in the Environment slot the same?
Is this the correct method or is just using RGB image directly in the Environment slot the same?