problem with normal map
Posted: Thu Oct 28, 2010 8:31 pm
hi all am having a challenge with normal map in octane, it renders quite alright but it reveals my polymesh and gives it some sort of layering look, could it be because i didn't subdivide my mesh to get it smoother, am weary of high polycount and memory issues since am currently using a 880gt. but its not the same in maya and mentalray
i attached screen grabs for u to get a better idea thanks a zillion
i attached screen grabs for u to get a better idea thanks a zillion