Matte material?
Posted: Fri Aug 22, 2014 1:37 pm
I was posting this earlier in the 3ds max plugin forum. without any answer from developers. Just, please tel us if you plan to change the matte-material and how it works now or if this is the final, how it works right now. As a hint. I love the way it works in vray.
"I have asked this before but did not really get an answer I think it deserves; Why have you set up the matte option as it is now in the later builds? Who want´s it to be this way?
To me it is totally useless and I have never seen a renderer / matte material, work this way.
As it is now, I have to render out two passes. one diffuse pass with the "shadow plane" hidden to camera, and then one shadow pass to get the shadow. The assumption that objects can get properly secondary light by a hdri image is to me very strange. or please, show me how to use this and how we get superior results. "
Best
//Daniel
"I have asked this before but did not really get an answer I think it deserves; Why have you set up the matte option as it is now in the later builds? Who want´s it to be this way?
To me it is totally useless and I have never seen a renderer / matte material, work this way.
As it is now, I have to render out two passes. one diffuse pass with the "shadow plane" hidden to camera, and then one shadow pass to get the shadow. The assumption that objects can get properly secondary light by a hdri image is to me very strange. or please, show me how to use this and how we get superior results. "
Best
//Daniel