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				OctaneRender® for 3ds max® v2.06
				Posted: Wed Aug 20, 2014 3:27 am
				by Karba
				Main changes since version 2.05
-  Fixed high gpu memory consumption.
 
-  Fixed mix material viewport representation.
 
-  Fixed incorrect first animation frame (hopefully. I can't reproduce this issue, so it is a blind fix. Please test and let me know whether it is gone)
 
DOWNLOAD
Installer http://render.otoy.com/plugindownloads/ ... p_2_06.zip (30MB ZIP File)
For network slave and daemon please download standalone installer here
http://render.otoy.com/forum/viewtopic.php?f=24&t=41635
Yours,
The OctaneRender® Team.
 
			 
			
					
				Re: OctaneRender® for 3ds max® v2.06
				Posted: Wed Aug 20, 2014 3:28 am
				by Karba
				At the moment I am working on octane proxy and ability to stick with 3dsmax render resolution in octane viewport.
			 
			
					
				Re: OctaneRender® for 3ds max® v2.06
				Posted: Wed Aug 20, 2014 4:43 am
				by perro_abombao
				chevere!! 

 
			 
			
					
				Re: OctaneRender® for 3ds max® v2.06
				Posted: Wed Aug 20, 2014 5:48 am
				by WhaleHunter
				Karba wrote:Fixed high gpu memory consumption.
Fixed mix material viewport representation.
Thanks Karba. 
A welcome update.
 
			 
			
					
				Re: OctaneRender® for 3ds max® v2.06
				Posted: Wed Aug 20, 2014 7:53 am
				by MistAjuliax
				Karba wrote:At the moment I am working on octane proxy and ability to stick with 3dsmax render resolution in octane viewport.
great 

 
			 
			
					
				Re: OctaneRender® for 3ds max® v2.06
				Posted: Wed Aug 20, 2014 10:01 am
				by HHbomb
				Karba wrote:
At the moment I am working on octane proxy and ability to stick with 3dsmax render resolution in octane viewport.
Thanks
			 
			
					
				Re: OctaneRender® for 3ds max® v2.06
				Posted: Wed Aug 20, 2014 12:14 pm
				by natty
				All seams to be good .. Proxys greatly needed..
			 
			
					
				Re: OctaneRender® for 3ds max® v2.06
				Posted: Wed Aug 20, 2014 2:16 pm
				by nildoe
				Proxies!!!!!
I just hope it wont affect the render speed!
Nildo
			 
			
					
				Re: OctaneRender® for 3ds max® v2.06
				Posted: Wed Aug 20, 2014 5:50 pm
				by kevinshane
				hi mr.karba , please also make the octane proxy can read the animated .abc file! Thanks!
			 
			
					
				Re: OctaneRender® for 3ds max® v2.06
				Posted: Wed Aug 20, 2014 11:12 pm
				by JuM
				Karba wrote:At the moment I am working on octane proxy and ability to stick with 3dsmax render resolution in octane viewport.
When you are avaible, could you check this?
http://render.otoy.com/forum/viewtopic.php?f=27&t=41578
Thanks