2d transform node missing
Posted: Tue Aug 19, 2014 4:30 pm
Hey Guys..
Ive made a scene in Octane 1,3x or 1,5x(i dont remember exactly) plugin to 3Dsmax 6 months ago, in this middle time I formated my machine several times so I couldn´t find the bitmaps anymore in the scene, I used "CONFIGURE USER PATHS" and found again the textures all ok, BUT...
A lot of the "2d transform" nodes are missing. There is a lot of complex maps and is really impossible to redo all the "tilling" again, there is a better way do relink bitmaps on the file without miss the 2d transform nodes?
ps. I´ve tested on octane 1.2 1.55 and 2.xx with same result
Ive made a scene in Octane 1,3x or 1,5x(i dont remember exactly) plugin to 3Dsmax 6 months ago, in this middle time I formated my machine several times so I couldn´t find the bitmaps anymore in the scene, I used "CONFIGURE USER PATHS" and found again the textures all ok, BUT...
A lot of the "2d transform" nodes are missing. There is a lot of complex maps and is really impossible to redo all the "tilling" again, there is a better way do relink bitmaps on the file without miss the 2d transform nodes?
ps. I´ve tested on octane 1.2 1.55 and 2.xx with same result