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question about movable proxy option.

Posted: Sun Aug 17, 2014 3:54 pm
by nildoe
Hi Guys...

Even though I have been using ovtane in max for a while now...I have always had problems understanding a few things...I wanna be able to get the most regarding speed and memory saving...so I have a few questions:


Example: a scene where u have a room furnished, a skinned character, moves a "chair" from one point to another...

What setting should we put for the chair?
What setting should we put for the Skinned (deformable) character?
What setting should we put for the rest of the static objects in the scene?

Also i have been confused as to what exactly is "auto-update movable proxy"?

Re: question about movable proxy option.

Posted: Sun Aug 17, 2014 9:02 pm
by coilbook
+1
would like to know what increasing samples from 1 to 1000 do in octane lights and mesh emitters. We need detailed 3ds max 2.0 manual and not 1.5

Re: question about movable proxy option.

Posted: Mon Aug 18, 2014 5:03 am
by MaTtY631990
Say you have a lot of different lights in a scene where there is differences in size and power, you will find some lights are creating more noise. Dedicating more samples for those lights will help a lot.

Re: question about movable proxy option.

Posted: Mon Aug 18, 2014 11:15 pm
by Karba
coilbook wrote:+1
would like to know what increasing samples from 1 to 1000 do in octane lights and mesh emitters. We need detailed 3ds max 2.0 manual and not 1.5
You should read 1.5 manual at least. All those features come from 1.5.

Re: question about movable proxy option.

Posted: Mon Aug 18, 2014 11:28 pm
by Karba
nildoe wrote:Hi Guys...

Even though I have been using ovtane in max for a while now...I have always had problems understanding a few things...I wanna be able to get the most regarding speed and memory saving...so I have a few questions:


Example: a scene where u have a room furnished, a skinned character, moves a "chair" from one point to another...

What setting should we put for the chair?
What setting should we put for the Skinned (deformable) character?
What setting should we put for the rest of the static objects in the scene?

Also i have been confused as to what exactly is "auto-update movable proxy"?
Two reasons of using movable proxy
1) animated objects (speeds up geometry preparation)
2) huge amount of instances (saves gpu memory and speed up geometry preparation)

negative effect - slowing down the render.

Re: question about movable proxy option.

Posted: Tue Aug 19, 2014 4:20 am
by nildoe
Karba so if I want to have faster renders I should inspect the scene and evaluate/static objects and leave those unchecked for movable proxies and only activate proxy on stuff that actually move..regardless if its deformable object or not yes?

In my example above..the only things that should be movable proxy should be the character and the chair..yes?

N

Re: question about movable proxy option.

Posted: Tue Aug 19, 2014 4:54 am
by Karba
nildoe wrote:Karba so if I want to have faster renders I should inspect the scene and evaluate/static objects and leave those unchecked for movable proxies and only activate proxy on stuff that actually move..regardless if its deformable object or not yes?

In my example above..the only things that should be movable proxy should be the character and the chair..yes?

N
Yep :)

It doesn't really matter deformable or not. Main key - not static.

Re: question about movable proxy option.

Posted: Tue Aug 19, 2014 12:08 pm
by nildoe
cool! thx alot

Nildo

Re: question about movable proxy option.

Posted: Tue Aug 19, 2014 6:50 pm
by visionmaster2
cool !
great thread.
thank you Nildoe and Karba.