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White Kitchen
Posted: Thu Aug 14, 2014 5:43 pm
by jp_vas
Hello friends, hope you all are well
I have a customer that wanted to promote his kitchen furniture and he wanted to do it with a render.
he called me and i used octane to render it.
I wanted to show it to you guys because you have more experience, i will be glad if guys have the time to check it and comment so i can improve it in the future.
thank you very much for your time.
regards
Juan Pablo
PD:
The render took 13 hours to render (6000x4500) and i downsized it to 3000px
(GPU: GTX 580 + GTX 770)
Re: White Kitchen
Posted: Fri Aug 15, 2014 11:04 pm
by MaTtY631990
Amazing render, well done. How many samples to get clean render.
Re: White Kitchen
Posted: Sat Aug 16, 2014 12:26 am
by xxdanbrowne
Way better than I could do. Only thing I observe is that the edges look way too perfect. Maybe some dents and bashes here and there or else some bevels?
Plus you might want a really really thin layer of dirt on things so it doesn't look so 3D...
Re: White Kitchen
Posted: Sat Aug 16, 2014 11:32 am
by Seekerfinder
Nice attention to detail jp_vas. Love the subtle floor texture.
Seeker
White Kitchen
Posted: Sat Aug 16, 2014 3:31 pm
by manos
Your image is very clean, but it has not artistic aspect. After working with octane render, I realized that is not only about detailed 3d , perfect texturing and long renderings for clean images .... You have to start thinking like a director of a movie or a photographer artist.... Find a nice image from a magazine and try to recreate the scene ....the most important thing is to analyze the light and understand the "message " that the director or the photographer ( for example is not always good to much light ) wants to pass to the public... I'm posting one of my exercise scenes....
Re: White Kitchen
Posted: Wed Aug 20, 2014 7:15 pm
by jp_vas
Hi friends, thank you very much for the comments

It helps me a lot!
-the image took 13 hours to render with 4000 samples. At 6000px and I down sized it to 3000px image.
-it has been always my concern that renders look too "perfect" and haven't found a way
To make renders more natural.... How do you do to make the dented corners?
And the dirt layer? Do you guys do this with photoshop?
-About the artistic point of view of renders... You are totally right friend...
I think it's missing

but thanks to comment on that. I really want to improve that
Aspect of my rendering. Maybe do you have a good link to learn some tricks about that?
Have a good time rendering

Juan Pablo