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a few requests for new versions...

Posted: Mon Aug 11, 2014 10:00 am
1) alpha control - to pick which objects have negative alpha (black), and which are visible

2) matte visibility objects - selected objects are not visible to camera, but their alpha is cutting other objects in scene - like v-ray has Matte properties combined with alpha contribution - (there is matte now only for diffuse material + it caches shadows - which sometimes I don't want)

3) specular materials (like glass) without roughness have half-transparent alpha, because now I have to render transparency in scanline (for example) for some scenes

4) Render presets - I setup my rendering scene for Occlusion pass, and I would like to save that preset, so that I don't need to configure occ pass every time from scratch.

5) compatibility with 3ds max's standard noise material

thank you very much for reading :)