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add an image sequence (animation) as a image texture?

Posted: Thu Aug 07, 2014 1:05 pm
by Erxxi
Hi!

I can't get it to work, is it supported, and if so, how does it work?

I tried to add an image texture to the diffuse, and in the image texture I added the first frame of the sequence, but somehow it doesn't seem to calculate the rest of the sequence.

Re: add an image sequence (animation) as a image texture?

Posted: Thu Aug 07, 2014 1:20 pm
by aoktar
Erxxi wrote:Hi!

I can't get it to work, is it supported, and if so, how does it work?

I tried to add an image texture to the diffuse, and in the image texture I added the first frame of the sequence, but somehow it doesn't seem to calculate the rest of the sequence.
Xbitmap(C4D) and imagetexture(Octane) supports this. You need to manually set ranges in imagetexture

Re: add an image sequence (animation) as a image texture?

Posted: Fri Aug 07, 2015 12:51 pm
by FullHPetroL
aoktar wrote:
Erxxi wrote:Hi!

I can't get it to work, is it supported, and if so, how does it work?

I tried to add an image texture to the diffuse, and in the image texture I added the first frame of the sequence, but somehow it doesn't seem to calculate the rest of the sequence.
Xbitmap(C4D) and imagetexture(Octane) supports this. You need to manually set ranges in imagetexture
I manually set the range of image sequence, but still have no effect using octane imagetexture shader. An example would be nice.

Re: add an image sequence (animation) as a image texture?

Posted: Fri Aug 07, 2015 1:03 pm
by aoktar
see samples package. It has.

Re: add an image sequence (animation) as a image texture?

Posted: Fri Sep 09, 2016 12:40 am
by jabbathekid
apologies for the bump.

This feature isn't working for me either - hasn't for a long time.

I'm using a .bmp sequence, ive named all of the frames accordingly, ive set the frames in octane properly (i assume), yet it still doesn't work. I've attached a screenshot of my material settings - there's only 47 frames in the sequence. It's supposed to be flashing police lights.

Thanks for any help.

Re: add an image sequence (animation) as a image texture?

Posted: Fri Sep 09, 2016 12:46 am
by aoktar
jabbathekid wrote:apologies for the bump.

This feature isn't working for me either - hasn't for a long time.

I'm using a .bmp sequence, ive named all of the frames accordingly, ive set the frames in octane properly (i assume), yet it still doesn't work. I've attached a screenshot of my material settings - there's only 47 frames in the sequence. It's supposed to be flashing police lights.

Thanks for any help.
It should work fine on latest builds. Which version? How is file names? Where they are stored? Be sure you don't have a image as first frame in tex folder or searchable folders.

Re: add an image sequence (animation) as a image texture?

Posted: Fri Sep 09, 2016 12:53 am
by jabbathekid
Ah, I'm on 3.00 R1 - would that make any difference?

Files names go as follows: First frame is named "0000.bmp", then it goes "0001.bmp" "0002.bmp", and so on.

I've put them in a different directory to the "tex" folder. Screenshot below of how they're set up.

Re: add an image sequence (animation) as a image texture?

Posted: Fri Sep 09, 2016 12:58 am
by aoktar
Please go with latest builds always. Especially when have issues.
Also don't use just numbers in file names.

Re: add an image sequence (animation) as a image texture?

Posted: Fri Sep 09, 2016 1:08 am
by jabbathekid
Thanks. I'll update everything and come back if the issue persists.

Thank you for replying so quickly all of the time!!

Re: add an image sequence (animation) as a image texture?

Posted: Fri Sep 09, 2016 1:39 am
by rafaelvamp
COuld be the numbers in the filename. I always use JPG or PNG sequences and works fine