Lights not working on subsequent frames.
Posted: Tue Aug 05, 2014 10:49 am
The problem I'm having is that it appears that when I render multiple frames the material of the lights get swapped out for other materials in the scene on all the frames but the first one. This doesn't happen every time but in 25% - 50% of the renders.
The image below shows how it should look (top) and wrong renders (middle + bottom) The top image is the first frame of a render. The others are later both later frames. Middle and top are not in the same batch render but in different batches. As you can see the light becomes a shaded plane in the faulty renders. It looks like it's using a random material that is already in the scene. To test this theory I changed the material colors of the spheres. The only "workaround" I have come up with is setting the animation mode to global. This unfortunately leads to a serious increase in rendering times.
I'm running Octane 2.04 in Maya 2014.
Edit:
1: At first I thought this only happened in the batchrenders but I just found out it also sometimes happens in interactive mode while working on a more complex scene.
2: The problem only occurs with lights set to moveable proxy. When I set all the lights to global it doesn't occur. Unfortunately my lights need to be animated.
The image below shows how it should look (top) and wrong renders (middle + bottom) The top image is the first frame of a render. The others are later both later frames. Middle and top are not in the same batch render but in different batches. As you can see the light becomes a shaded plane in the faulty renders. It looks like it's using a random material that is already in the scene. To test this theory I changed the material colors of the spheres. The only "workaround" I have come up with is setting the animation mode to global. This unfortunately leads to a serious increase in rendering times.
I'm running Octane 2.04 in Maya 2014.
Edit:
1: At first I thought this only happened in the batchrenders but I just found out it also sometimes happens in interactive mode while working on a more complex scene.
2: The problem only occurs with lights set to moveable proxy. When I set all the lights to global it doesn't occur. Unfortunately my lights need to be animated.