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Huge issue with mblur and animations rendering

Posted: Thu Jul 31, 2014 1:20 pm
by rodross
So, we use a LOT of xrefs and create expresso rigs in the xrefs so that the parts and pieces can be easily animated. I need mblur on these things as most have hard edges and badly stutter the eye without it. I have mblur on the camera, and it renders great in live view, however depending on the scene, it will NOT render in picture viewer, and if I have mblur set to full scene mblur I get no animation...so camera mblur gives me no mblur, but sends all scene data so that I get my expresso rigged animation, and full scene blur only lets the method be "resend only updated objects " and I get no animation rendering at all, and obviously no mblur either since nothing is moving. WTH is going on?

Re: Huge issue with mblur and animations rendering

Posted: Thu Jul 31, 2014 1:42 pm
by aoktar
Please post some screen shots about your setup. You seems that's on wrong way. Don't you read some info and example scenes about motion blur?
Send all data is not support motionblur and some features. You need some objecttag over animated objects with faster updates method. These infos are available on manual and samples.

Re: Huge issue with mblur and animations rendering

Posted: Thu Jul 31, 2014 1:49 pm
by rodross
I was just about to post that I'd figured it out, object tag. I'm trying to get through the manual when I have time, but I'm using this in a production environment and haven't had time to get through it all. We just got the software not that long ago, sorry. Thank you for reply.

Re: Huge issue with mblur and animations rendering

Posted: Thu Jul 31, 2014 2:03 pm
by aoktar
ok np. no doubt. But you need to check for better understanding. Check please 2.0 sample scenes for motion blur. And let me know your results.
We have some unconventional methods except other renderers. This causes some confusing on new people, but this makes much faster renderings