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Shave and Haircut

Posted: Mon Jul 28, 2014 4:06 pm
by dmitchell
Will Octane in the future give support to Shave and Haircut? Right now it's a little cumbersome to switch either the visibility to geometry or to convert to geometry. Switching the visibility mode to geometry I lose any control over the color of the fur. I would love to see this worked in and to be able to take advantage of the parameters set by Shave. The ability to use the root and tip colors as well as opacity.

Re: Shave and Haircut

Posted: Wed Jul 30, 2014 7:03 pm
by Digitaline
+1

Re: Shave and Haircut

Posted: Wed Aug 06, 2014 11:43 am
by Digitaline
Hi JimStar,

do you plan to support Shave and Haircut ?
It would be great for lots of productions i think.

Re: Shave and Haircut

Posted: Wed Aug 06, 2014 11:49 am
by Vyoor
+1
XGEN support also would be great:)

Re: Shave and Haircut

Posted: Wed Aug 06, 2014 12:18 pm
by UnCommonGrafx
Alter could probably get you there quicker.

Re: Shave and Haircut

Posted: Wed Aug 06, 2014 6:01 pm
by Digitaline
You're right, i'll ask him directly.

Re: Shave and Haircut

Posted: Mon Nov 16, 2015 8:27 pm
by zboog
This has been dormant for a while, but the latest version of Shave and a Haircut is all kinds of GPU-friendly:

http://lesterbanks.com/2015/11/shave-an ... teraction/

Just imagine if it also rendered via GPU...

Re: Shave and Haircut

Posted: Tue Nov 17, 2015 3:59 am
by blackshore
I would also like this, but remember that ramp shader is still missing for hair. I do not think that they will add that untill OSL is implemented in 3.x