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Bathroom once again...
Posted: Mon Oct 25, 2010 2:33 pm
by justix
I was slightly bored so I did set up this bath, typical of my portfolio (and found few issues with Rhino mapping system)
original scene 2560x1600 , stopped at 46minutes cooking / 3000samples
Hope you like it

Re: Bathroom once again...
Posted: Mon Oct 25, 2010 4:32 pm
by ROUBAL
AhAh, it looks like most CG artist don't have girl friends keeping the bathroom busy, so they have plenty of time to observe details in the bathroom and create bathroom models !
Nice one.
Re: Bathroom once again...
Posted: Mon Oct 25, 2010 5:36 pm
by GeorgoSK
ROUBAL wrote:AhAh, it looks like most CG artist don't have girl friends keeping the bathroom busy, so they have plenty of time to observe details in the bathroom and create bathroom models !
Nice one.

Nice one
Nice picture too !
Re: Bathroom once again...
Posted: Mon Oct 25, 2010 6:54 pm
by justix
ROUBAL wrote:AhAh, it looks like most CG artist don't have girl friends keeping the bathroom busy, so they have plenty of time to observe details in the bathroom and create bathroom models !
Nice one.
LOL! Thank You guys, much appreciate your comments ; )
Re: Bathroom once again...
Posted: Tue Oct 26, 2010 1:25 am
by 8Eggar8
justix wrote:...(and found few issues with Rhino mapping system)
...
If using R4, by default rhino will fit map to object. You can override this in the 'texture' tab of the obj. props. window. or just play with the U or V settings under 'Modify' for the material itself on the selected object in question
Re: Bathroom once again...
Posted: Tue Oct 26, 2010 6:25 am
by justix
8Eggar8 wrote:justix wrote:...(and found few issues with Rhino mapping system)
...
If using R4, by default rhino will fit map to object. You can override this in the 'texture' tab of the obj. props. window. or just play with the U or V settings under 'Modify' for the material itself on the selected object in question
Yep..but I'm testing R5 as it does export the scene to Octane better way than R4 (see:
http://www.refractivesoftware.com/forum ... =41&t=3424 )
The thing is that the wall is a single mesh but once the map reach the corner it offset the mapping down a bit like stretching it. I'm investigating the issue as I also had kind of the same with Bump mapping in R4 were the bump map (same as the Diffuse map but in bw) did not apply correctly but with an odd offset behaviourof of some units)