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Dr.Wayne

Posted: Sat Jul 26, 2014 8:42 pm
by wzxOctane
Hi all,

I'm new with Octane and on the forum. In order to learn and have feedback I will share with you a WIP on my personnal project : Dr.Wayne.
It's based on the awesome concept of Johnson Ting calls “Dr.Wayne”.


So, I'm using Octane on Maya. I will started lighting soon, but for now here is a viewport screenshot for present you the project.
Hope you like it and I count on your help! :roll:

Image

Re: Dr.Wayne

Posted: Wed Jul 30, 2014 9:43 pm
by wzxOctane
So after 1 week working with Octane, I finally like it.

Here a render with simple lighting in order to show the arm modeling.
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I also start to make a rough lighting of the main scene and try a quick comparison between Vray and Octane.
1 HDRI, 2 AreaLight and on simple glossyShader.
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Re: Dr.Wayne

Posted: Sat Aug 02, 2014 3:37 am
by ElBloko
Is that jacket sculpted? That's some solid work there. Do you have more?

Re: Dr.Wayne

Posted: Sat Aug 02, 2014 11:01 am
by wzxOctane
Yes it's the Jacket of the character, with first lighting placement en shader tweak. I will try to post more before going on vacation. ;)

Re: Dr.Wayne

Posted: Wed Aug 06, 2014 1:09 pm
by Bulwerk
That is some hot stuff! Can't wait to see more progress!

Re: Dr.Wayne

Posted: Wed Aug 06, 2014 1:18 pm
by whersmy
more more!

Re: Dr.Wayne

Posted: Tue Aug 19, 2014 1:03 pm
by Mackraft
Very realistic jacket. Love it. :shock:

Re: Dr.Wayne

Posted: Tue Aug 19, 2014 10:34 pm
by xxdanbrowne
Wow! This is superb! Definitely guru level work. I am awed.

Re: Dr.Wayne

Posted: Sun Aug 24, 2014 5:20 pm
by wzxOctane
Thank you for your positive feedback but unfortunately I'm not going to finish this, at least not image with Octane.

Although I had a very great pleasure and very positive about Octane, but it still lacks too many vital functions to complete my rendering.
Such as impossibility of a set a "Smooth Level on Render" or limitations of video memory with many poly are a real blockage.
Also with my poor video card I can't get a higher size than this image.

I will complete this project in Arnold continuing to closely follow the development of the Maya plugin.

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