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Blue Moon Bottle

Posted: Thu Jul 24, 2014 9:34 pm
by itsallgoode9
Hey guys, I'm a new user to Octane, switching over from Maxwell Render, and Here's the first image I've been working on! Even though it's pretty far along there's some details I'm working one adjusting still and some elements I need to add. If I have time, the main things on my list to adjust are the following:

-tone down the horizontal wrinkles in the paper texture
-add shoulder "blue moon" embossing and footer embossings at the base
-bottle texture needs adjusted in certain areas where it looks too uniform.
-general post work...contrast, levels, etc.

I'm extrememly impressed with the speed and ease of use of octane! As I mentioned, this was my first full render with Octane and I did this image in around 4hrs from start to finish, including render time. I did have the models already from a previous projects (all textures and lighting were setup from scratch), but even if I had to model everything from scratch, that would've only added a 1/2 hr or so. Hope you guys like!

Click image for full res
Image

Re: Blue Moon Bottle

Posted: Tue Jul 29, 2014 6:40 pm
by Bendbox
Great job! The color of the beer bottle is terrific. I drink this beer often, btw, good choice. :) I used Maxwell Render for quite some time as well, great engine, just really slow. Out of curiosity, did you do this same scene in Maxwell and compare the two images?

Re: Blue Moon Bottle

Posted: Tue Jul 29, 2014 7:26 pm
by Seekerfinder
Exceptional render.

Seeker

Re: Blue Moon Bottle

Posted: Wed Jul 30, 2014 8:20 pm
by itsallgoode9
I tossed around the idea of doing the same render in maxwell to compare. If I have some time I will and I'll post it here.

I've been rendering bottles using maxwell render for a few years now (I'd estimate well over 1,000 bottles I've done in maxwell) and I loved the program but wasn't the happiest with the stubbornness of the next limit team sometimes which is why I switched when octane 2 came out. I can tell you for sure that this bottle turned out better than what I would've done in maxwell. For one, something about maxwell's alorithm causes the very outter edge of the bottle to go to full white...as if it's picking up too much reflection, so I'd have to combine a normal exposed render and a WAY underexposed render so that the edges showed up correctly. Octane' algorithm seems to have more subtlety in handling the reflection brightness. I was able to get much more of a final render directly out of the program in much less time.

I think there are a lot if nice features from maxwell that octane could benefit from implementing as it grows, but I'm really loving the program so far and the team's openness/responsiveness to suggestions from the user base.

Re: Blue Moon Bottle

Posted: Thu Aug 28, 2014 12:36 pm
by ionee
Looks perfect!