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Displacement issue.

Posted: Thu Jul 24, 2014 2:28 pm
by Vyoor
Hi!

There is some issue with displacement when mesh scale is different than 1 or transformations are not freezed and geometry type is other than global.
Second thing - is it possible to make displacement shader more complex? Support for mix texture node, etc. would be very very usefull.

Cheers!

Re: Displacement issue.

Posted: Fri Jul 25, 2014 2:36 am
by FooZe
These artefacts might just be a ray epsilon issue. Have you tried increasing it?