visible or volumetric light in Octane
Posted: Wed Jul 23, 2014 12:26 pm
Hi octaners,
I'm building a scene with lots of lights, actually it is the typical carnival hammer or a high striker...
I've been struggling with all parameters of textures and lights with no luck at all, I can't get the lights to be turned on, with brightness emitting real light from inside the bulbs.
I checked the forum about the volumetric light trick following this post: http://render.otoy.com/forum/viewtopic. ... tric+light with no luck either. Also tried to make a diffuse texture with emission, but no visible light again.
The lights inside the bulbs are AREA LIGHTS if I add more power via 'Octane LightTag' to them all I get is to burn all surrounding textures causing Octane to make lots of noise (annoying white pixels) in the render.
I'm uploading the scene if someone can help (R15) This is how I would like to have the lights turned on, to be real lightbulbs!
I'm building a scene with lots of lights, actually it is the typical carnival hammer or a high striker...
I've been struggling with all parameters of textures and lights with no luck at all, I can't get the lights to be turned on, with brightness emitting real light from inside the bulbs.
I checked the forum about the volumetric light trick following this post: http://render.otoy.com/forum/viewtopic. ... tric+light with no luck either. Also tried to make a diffuse texture with emission, but no visible light again.
The lights inside the bulbs are AREA LIGHTS if I add more power via 'Octane LightTag' to them all I get is to burn all surrounding textures causing Octane to make lots of noise (annoying white pixels) in the render.
I'm uploading the scene if someone can help (R15) This is how I would like to have the lights turned on, to be real lightbulbs!