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Render engine comparison: Modo vs.Maxwell vs. Octane
Posted: Sun Oct 24, 2010 8:34 am
by necko77
this is place where you can see where is Octane comparing to other renders.
http://forums.luxology.com/discussion/t ... 218&page=0
ciao

Re: Render engine comparison: Modo vs.Maxwell vs. Octane
Posted: Sun Oct 24, 2010 11:41 am
by radiance
That thread is very old, they should do a new one with 2.3 insteAd of 2.2
O, even better, compare products against products, not betas...
Radiance
Re: Render engine comparison: Modo vs.Maxwell vs. Octane
Posted: Fri May 20, 2011 8:38 am
by Rogurt
@Radiance I redid the test yesterday with up to date versions of maxwell and octane - the fireflies issues is lots better but still when it comes to the materials scene I am so confused.
Shouldn´t the look of the glass vase be very similar in octane and in maxwell? I mean since the materials are physics based. The overall lighting IS very similar as one can see in the clay tests. I mean it still looks nice but when a client tells me "I need to have this very glass" I would want to set up parameters according to real world properties and not fumble around on Materials and Lights as I do e.g. in C4D.
Machine is dual xeon E5520 @2,27 GHz, GTX260 896 MB
Re: Render engine comparison: Modo vs.Maxwell vs. Octane
Posted: Fri May 20, 2011 10:00 am
by Daniel79
there is less noise in the render done with maxwell!!
the calculation done with the GPU should not be done faster than the CPU?
Re: Render engine comparison: Modo vs.Maxwell vs. Octane
Posted: Sat May 21, 2011 7:43 am
by radiance
You should post a fair comparison, a dual xeon vs an old GTX200 series card is not a good one,
you can buy 2 GTX480's and have 8x more speed for the cost of those xeons...
Regarding the glass, make sure you're using pathtracing, with a high maxdepth,
and make sure you set your glass transmission and reflection to white, not the defaults for a new specular material.
You might also want to try this with the same algorithms, with the upcoming 2.5 release, it will render caustics much better like maxwell does.
Radiance
Re: Render engine comparison: Modo vs.Maxwell vs. Octane
Posted: Sat May 21, 2011 5:26 pm
by Jaberwocky
radiance wrote:You should post a fair comparison, a dual xeon vs an old GTX200 series card is not a good one,
you can buy 2 GTX480's and have 8x more speed for the cost of those xeons...
Regarding the glass, make sure you're using pathtracing, with a high maxdepth,
and make sure you set your glass transmission and reflection to white, not the defaults for a new specular material.
You might also want to try this with the same algorithms, with the upcoming 2.5 release, it will render caustics much better like maxwell does.
Radiance
Speaking of which !
hows the 2.5 coding progressing.
Any News ?

Re: Render engine comparison: Modo vs.Maxwell vs. Octane
Posted: Mon May 23, 2011 1:11 am
by abstrax
We are working on it. And as soon as we are in a state to release more information, we will. Really, we want to have this out of the door as soon as possible, but we are currently doing some major changes. And believe me, as long things are not finished or at least stabilized, there is no point in posting updates.
Cheers,
Marcus
Re: Render engine comparison: Modo vs.Maxwell vs. Octane
Posted: Mon May 23, 2011 1:26 am
by GeoPappas
abstrax wrote:We are working on it. And as soon as we are in a state to release more information, we will. Really, we want to have this out of the door as soon as possible, but we are currently doing some major changes. And believe me, as long things are not finished or at least stabilized, there is no point in posting updates.
Could you at least share with us what features will be in the next release? Is it instancing? And/Or the MLT-like engine? Or something completely different?
Re: Render engine comparison: Modo vs.Maxwell vs. Octane
Posted: Mon May 23, 2011 2:29 am
by abstrax
GeoPappas wrote:abstrax wrote:We are working on it. And as soon as we are in a state to release more information, we will. Really, we want to have this out of the door as soon as possible, but we are currently doing some major changes. And believe me, as long things are not finished or at least stabilized, there is no point in posting updates.
Could you at least share with us what features will be in the next release? Is it instancing? And/Or the MLT-like engine? Or something completely different?
It will have, what we have stated already before: A new render kernel and a reworked CUDA framework, which solves the multi-GPU issues, (hopefully) the OpenGL issues and will allow us to do some cool things which are not possible currently.
Cheers,
Marcus
Re: Render engine comparison: Modo vs.Maxwell vs. Octane
Posted: Mon May 23, 2011 10:01 am
by Jaberwocky
abstrax wrote:GeoPappas wrote:abstrax wrote:We are working on it. And as soon as we are in a state to release more information, we will. Really, we want to have this out of the door as soon as possible, but we are currently doing some major changes. And believe me, as long things are not finished or at least stabilized, there is no point in posting updates.
Could you at least share with us what features will be in the next release? Is it instancing? And/Or the MLT-like engine? Or something completely different?
It will have, what we have stated already before: A new render kernel and a reworked CUDA framework, which solves the multi-GPU issues, (hopefully) the OpenGL issues and will allow us to do some cool things which are not possible currently.
Cheers,
Marcus
Thanks for the update Marcus
Good luck
