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Random Colors

Posted: Mon Jul 21, 2014 4:05 am
by 3dgeeks
We were really liking the Octane random color texture generator. But we have discovered that the colors change every time the file is opened. So our cars and a lot of other items are continually changing. It mean everytime an animation must be rendered from the start, as well as having no control over what color object will be each time.

It would be much better if the colors stayed the same each time.

Re: Random Colors

Posted: Mon Jul 21, 2014 4:52 am
by Karba
3dgeeks wrote:We were really liking the Octane random color texture generator. But we have discovered that the colors change every time the file is opened. So our cars and a lot of other items are continually changing. It mean everytime an animation must be rendered from the start, as well as having no control over what color object will be each time.

It would be much better if the colors stayed the same each time.
Thank you for the bug report, we will have a look.

Re: Random Colors

Posted: Mon Jul 21, 2014 5:20 am
by Karba
3dgeeks wrote:We were really liking the Octane random color texture generator. But we have discovered that the colors change every time the file is opened. So our cars and a lot of other items are continually changing. It mean everytime an animation must be rendered from the start, as well as having no control over what color object will be each time.

It would be much better if the colors stayed the same each time.
Do you use XRef, MultiScatter, Forest Pack?
Do you have this problem with any objects using random color texture or just with certain? If it is only certain objects, what kind of object are they?

Re: Random Colors

Posted: Tue Jul 22, 2014 4:24 am
by 3dgeeks
It is happening with Xrefs and merging. Seems to be fine when working without XREFS.

Re: Random Colors

Posted: Tue Jul 22, 2014 4:26 am
by Karba
3dgeeks wrote:It is happening with Xrefs and merging. Seems to be fine when working without XREFS.
What octane version do you use?

Re: Random Colors

Posted: Tue Jul 22, 2014 5:49 am
by 3dgeeks
Using 2.02 max and standalone. max 2014